/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "player.h" #include "internal.h" #include "net/tmwserv/connection.h" #include "net/tmwserv/protocol.h" #include "net/messageout.h" void RespawnRequestListener::action(const gcn::ActionEvent &event) { Net::GameServer::Player::respawn(); } void Net::GameServer::Player::walk(int x, int y) { MessageOut msg(PGMSG_WALK); msg.writeInt16(x); msg.writeInt16(y); Net::GameServer::connection->send(msg); } void Net::GameServer::Player::pickUp(int x, int y) { MessageOut msg(PGMSG_PICKUP); msg.writeInt16(x); msg.writeInt16(y); Net::GameServer::connection->send(msg); } void Net::GameServer::Player::moveItem(int oldSlot, int newSlot, int amount) { MessageOut msg(PGMSG_MOVE_ITEM); msg.writeInt8(oldSlot); msg.writeInt8(newSlot); msg.writeInt8(amount); Net::GameServer::connection->send(msg); } void Net::GameServer::Player::attack(int direction) { MessageOut msg(PGMSG_ATTACK); msg.writeInt8(direction); Net::GameServer::connection->send(msg); } void Net::GameServer::Player::useSpecial(int special) { MessageOut msg(PGMSG_USE_SPECIAL); msg.writeInt8(special); Net::GameServer::connection->send(msg); } void Net::GameServer::Player::requestTrade(int id) { MessageOut msg(PGMSG_TRADE_REQUEST); msg.writeInt16(id); Net::GameServer::connection->send(msg); } void Net::GameServer::Player::acceptTrade(bool accept) { MessageOut msg(accept ? PGMSG_TRADE_ACCEPT : PGMSG_TRADE_CANCEL); Net::GameServer::connection->send(msg); } void Net::GameServer::Player::tradeMoney(int amount) { MessageOut msg(PGMSG_TRADE_SET_MONEY); msg.writeInt32(amount); Net::GameServer::connection->send(msg); } void Net::GameServer::Player::raiseAttribute(int attribute) { MessageOut msg(PGMSG_RAISE_ATTRIBUTE); msg.writeInt8(attribute); Net::GameServer::connection->send(msg); } void Net::GameServer::Player::lowerAttribute(int attribute) { MessageOut msg(PGMSG_LOWER_ATTRIBUTE); msg.writeInt8(attribute); Net::GameServer::connection->send(msg); } void Net::GameServer::Player::respawn() { MessageOut msg(PGMSG_RESPAWN); Net::GameServer::connection->send(msg); }