/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/tmwa/npchandler.h" #include "actorspritemanager.h" #include "event.h" #include "localplayer.h" #include "net/messagein.h" #include "net/messageout.h" #include "net/net.h" #include "net/npchandler.h" #include "net/tmwa/protocol.h" #include "utils/stringutils.h" #include extern Net::NpcHandler *npcHandler; static void parseMenu(Mana::Event *event, const std::string &options) { std::istringstream iss(options); int count = 0; std::string tmp; while (getline(iss, tmp, ':')) { count++; event->setString("choice" + toString(count), tmp); } event->setInt("choiceCount", count); } namespace TmwAthena { NpcHandler::NpcHandler() { static const Uint16 _messages[] = { SMSG_NPC_CHOICE, SMSG_NPC_MESSAGE, SMSG_NPC_NEXT, SMSG_NPC_CLOSE, SMSG_NPC_INT_INPUT, SMSG_NPC_STR_INPUT, 0 }; handledMessages = _messages; npcHandler = this; listen("NPC"); } void NpcHandler::handleMessage(Net::MessageIn &msg) { if (msg.getId() == SMSG_NPC_CHOICE || msg.getId() == SMSG_NPC_MESSAGE) { msg.readInt16(); // length } int npcId = msg.readInt32(); Mana::Event *event = 0; switch (msg.getId()) { case SMSG_NPC_CHOICE: event = new Mana::Event("Menu"); event->setInt("id", npcId); parseMenu(event, msg.readString(msg.getLength() - 8)); event->trigger("NPC"); break; case SMSG_NPC_MESSAGE: event = new Mana::Event("Message"); event->setInt("id", npcId); event->setString("text", msg.readString(msg.getLength() - 8)); event->trigger("NPC"); break; case SMSG_NPC_CLOSE: // Show the close button event = new Mana::Event("Close"); event->setInt("id", npcId); event->trigger("NPC"); break; case SMSG_NPC_NEXT: // Show the next button event = new Mana::Event("Next"); event->setInt("id", npcId); event->trigger("NPC"); break; case SMSG_NPC_INT_INPUT: // Request for an integer event = new Mana::Event("IntegerInput"); event->setInt("id", npcId); event->trigger("NPC"); break; case SMSG_NPC_STR_INPUT: // Request for a string event = new Mana::Event("StringInput"); event->setInt("id", npcId); event->trigger("NPC"); break; } delete event; if (player_node->getCurrentAction() != Being::SIT) player_node->setAction(Being::STAND); } void NpcHandler::event(const std::string &channel, const Mana::Event &event) { if (channel == "NPC") { if (event.getName() == "doTalk") { MessageOut outMsg(CMSG_NPC_TALK); outMsg.writeInt32(event.getInt("npcId")); outMsg.writeInt8(0); // Unused } else if (event.getName() == "doNext") { MessageOut outMsg(CMSG_NPC_NEXT_REQUEST); outMsg.writeInt32(event.getInt("npcId")); } else if (event.getName() == "doClose") { MessageOut outMsg(CMSG_NPC_CLOSE); outMsg.writeInt32(event.getInt("npcId")); } else if (event.getName() == "doMenu") { MessageOut outMsg(CMSG_NPC_LIST_CHOICE); outMsg.writeInt32(event.getInt("npcId")); outMsg.writeInt8(event.getInt("choice")); } else if (event.getName() == "doIntegerInput") { MessageOut outMsg(CMSG_NPC_INT_RESPONSE); outMsg.writeInt32(event.getInt("npcId")); outMsg.writeInt32(event.getInt("value")); } else if (event.getName() == "doStringInput") { const std::string &value = event.getString("value"); MessageOut outMsg(CMSG_NPC_STR_RESPONSE); outMsg.writeInt16(value.length() + 9); outMsg.writeInt32(event.getInt("npcId")); outMsg.writeString(value, value.length()); outMsg.writeInt8(0); // Prevent problems with string reading } } } void NpcHandler::startShopping(int beingId) { // TODO } void NpcHandler::buy(int beingId) { MessageOut outMsg(CMSG_NPC_BUY_SELL_REQUEST); outMsg.writeInt32(beingId); outMsg.writeInt8(0); // Buy } void NpcHandler::sell(int beingId) { MessageOut outMsg(CMSG_NPC_BUY_SELL_REQUEST); outMsg.writeInt32(beingId); outMsg.writeInt8(1); // Sell } void NpcHandler::buyItem(int beingId, int itemId, int amount) { MessageOut outMsg(CMSG_NPC_BUY_REQUEST); outMsg.writeInt16(8); // One item (length of packet) outMsg.writeInt16(amount); outMsg.writeInt16(itemId); } void NpcHandler::sellItem(int beingId, int itemId, int amount) { MessageOut outMsg(CMSG_NPC_SELL_REQUEST); outMsg.writeInt16(8); // One item (length of packet) outMsg.writeInt16(itemId + INVENTORY_OFFSET); outMsg.writeInt16(amount); } void NpcHandler::endShopping(int beingId) { // TODO } } // namespace TmwAthena