/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/tmwa/itemhandler.h" #include "net/tmwa/messagein.h" #include "net/tmwa/protocol.h" #include "actorspritemanager.h" #include "game.h" #include "map.h" namespace TmwAthena { ItemHandler::ItemHandler() { static const uint16_t _messages[] = { SMSG_ITEM_VISIBLE, SMSG_ITEM_DROPPED, SMSG_ITEM_REMOVE, 0 }; handledMessages = _messages; } void ItemHandler::handleMessage(MessageIn &msg) { switch (msg.getId()) { case SMSG_ITEM_VISIBLE: case SMSG_ITEM_DROPPED: { int id = msg.readInt32(); int itemId = msg.readInt16(); msg.readInt8(); // identify flag int x = msg.readInt16(); int y = msg.readInt16(); msg.skip(4); // amount,subX,subY / subX,subY,amount Game *game = Game::instance(); if (!game) break; if (Map *map = game->getCurrentMap()) actorSpriteManager->createItem(id, itemId, map->getTileCenter(x, y)); } break; case SMSG_ITEM_REMOVE: if (FloorItem *item = actorSpriteManager->findItem(msg.readInt32())) actorSpriteManager->destroyActor(item); break; } } } // namespace TmwAthena