/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/tmwa/buysellhandler.h" #include "actorspritemanager.h" #include "event.h" #include "inventory.h" #include "item.h" #include "localplayer.h" #include "playerinfo.h" #include "gui/buy.h" #include "gui/buysell.h" #include "gui/sell.h" #include "net/messagein.h" #include "net/tmwa/protocol.h" #include "utils/gettext.h" namespace TmwAthena { BuySellHandler::BuySellHandler() { static const Uint16 _messages[] = { SMSG_NPC_BUY_SELL_CHOICE, SMSG_NPC_BUY, SMSG_NPC_SELL, SMSG_NPC_BUY_RESPONSE, SMSG_NPC_SELL_RESPONSE, 0 }; mNpcId = 0; handledMessages = _messages; } void BuySellHandler::handleMessage(Net::MessageIn &msg) { int n_items; switch (msg.getId()) { case SMSG_NPC_BUY_SELL_CHOICE: if (PlayerInfo::getBuySellState() != BUYSELL_CHOOSING) { mNpcId = msg.readInt32(); new BuySellDialog(mNpcId); } break; case SMSG_NPC_BUY: msg.readInt16(); // length n_items = (msg.getLength() - 4) / 11; mBuyDialog = new BuyDialog(mNpcId); mBuyDialog->setMoney(PlayerInfo::getAttribute(MONEY)); for (int k = 0; k < n_items; k++) { int value = msg.readInt32(); msg.readInt32(); // DCvalue msg.readInt8(); // type int itemId = msg.readInt16(); mBuyDialog->addItem(itemId, 0, value); } break; case SMSG_NPC_SELL: msg.readInt16(); // length n_items = (msg.getLength() - 4) / 10; if (n_items > 0) { SellDialog *dialog = new SellDialog(mNpcId); dialog->setMoney(PlayerInfo::getAttribute(MONEY)); for (int k = 0; k < n_items; k++) { int index = msg.readInt16() - INVENTORY_OFFSET; int value = msg.readInt32(); msg.readInt32(); // OCvalue Item *item = PlayerInfo::getInventory()->getItem(index); if (item && !(item->isEquipped())) dialog->addItem(item, value); } } else { SERVER_NOTICE(_("Nothing to sell.")) } break; case SMSG_NPC_BUY_RESPONSE: if (msg.readInt8() == 0) { SERVER_NOTICE(_("Thanks for buying.")) } else { // Reset player money since buy dialog already assumed purchase // would go fine mBuyDialog->setMoney(PlayerInfo::getAttribute(MONEY)); SERVER_NOTICE(_("Unable to buy.")) } break; case SMSG_NPC_SELL_RESPONSE: if (msg.readInt8() == 0) SERVER_NOTICE(_("Thanks for selling.")) else SERVER_NOTICE(_("Unable to sell.")) break; } } } // namespace TmwAthena