/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "skillhandler.h" #include "messagein.h" #include "protocol.h" #include "../log.h" #include "../gui/chat.h" #include "../gui/skill.h" SkillHandler::SkillHandler() { static const Uint16 _messages[] = { SMSG_PLAYER_SKILLS, SMSG_SKILL_FAILED, 0 }; handledMessages = _messages; } void SkillHandler::handleMessage(MessageIn &msg) { int skillCount; switch (msg.getId()) { case SMSG_PLAYER_SKILLS: msg.readShort(); // length skillCount = (msg.getLength() - 4) / 37; skillDialog->cleanList(); for (int k = 0; k < skillCount; k++) { Sint16 skillId = msg.readShort(); msg.readShort(); // target type msg.readShort(); // unknown Sint16 level = msg.readShort(); Sint16 sp = msg.readShort(); msg.readShort(); // range std::string skillName = msg.readString(24); Sint8 up = msg.readByte(); if (level != 0 || up != 0) { if (skillDialog->hasSkill(skillId)) { skillDialog->setSkill(skillId, level, sp); } else { skillDialog->addSkill(skillId, level, sp); } } } break; case SMSG_SKILL_FAILED: // Action failed (ex. sit because you have not reached the // right level) CHATSKILL action; action.skill = msg.readShort(); action.bskill = msg.readShort(); action.unused = msg.readShort(); // unknown action.success = msg.readByte(); action.reason = msg.readByte(); if (action.success != SKILL_FAILED && action.bskill == BSKILL_EMOTE) { logger->log("Action: %d/%d", action.bskill, action.success); } chatWindow->chatLog(action); break; } }