/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_PROTOCOL_ #define _TMW_PROTOCOL_ #include class Being; // Packets from server to client #define SMSG_LOGIN_SUCCESS 0x0073 /**< Contains starting location */ #define SMSG_PLAYER_UPDATE_1 0x01d8 #define SMSG_PLAYER_UPDATE_2 0x01d9 #define SMSG_PLAYER_MOVE 0x01da /**< A nearby player moves */ #define SMSG_PLAYER_STAT_UPDATE_1 0x00b0 #define SMSG_PLAYER_STAT_UPDATE_2 0x00b1 #define SMSG_PLAYER_STAT_UPDATE_3 0x0141 #define SMSG_PLAYER_STAT_UPDATE_4 0x00bc #define SMSG_PLAYER_STAT_UPDATE_5 0x00bd #define SMSG_PLAYER_STAT_UPDATE_6 0x00be #define SMSG_PLAYER_WARP 0x0091 /**< Warp player to map/location */ #define SMSG_PLAYER_INVENTORY 0x01ee #define SMSG_PLAYER_INVENTORY_ADD 0x00a0 #define SMSG_PLAYER_INVENTORY_REMOVE 0x00af #define SMSG_PLAYER_INVENTORY_USE 0x01c8 #define SMSG_PLAYER_EQUIPMENT 0x00a4 #define SMSG_PLAYER_EQUIP 0x00aa #define SMSG_PLAYER_UNEQUIP 0x00ac #define SMSG_PLAYER_ARROW_EQUIP 0x013c #define SMSG_PLAYER_ARROW_MESSAGE 0x013b #define SMSG_PLAYER_SKILLS 0x010f #define SMSG_SKILL_FAILED 0x0110 #define SMSG_ITEM_USE_RESPONSE 0x00a8 #define SMSG_ITEM_VISIBLE 0x009d /**< An item is on the floor */ #define SMSG_ITEM_DROPPED 0x009e /**< An item is dropped */ #define SMSG_ITEM_REMOVE 0x00a1 /**< An item disappers */ #define SMSG_BEING_VISIBLE 0x0078 #define SMSG_BEING_MOVE 0x007b /**< A nearby monster moves */ #define SMSG_BEING_REMOVE 0x0080 #define SMSG_BEING_CHANGE_LOOKS 0x00c3 #define SMSG_BEING_LEVELUP 0x019b #define SMSG_BEING_EMOTION 0x00c0 #define SMSG_BEING_ACTION 0x008a /**< Attack, sit, stand up, ... */ #define SMSG_BEING_CHAT 0x008d /**< A being talks */ #define SMSG_BEING_NAME_RESPONSE 0x0095 /**< Has to be requested */ #define SMSG_NPC_MESSAGE 0x00b4 #define SMSG_NPC_NEXT 0x00b5 #define SMSG_NPC_CLOSE 0x00b6 #define SMSG_NPC_CHOICE 0x00b7 /**< Display a choice */ #define SMSG_NPC_BUY_SELL_CHOICE 0x00c4 #define SMSG_NPC_BUY 0x00c6 #define SMSG_NPC_SELL 0x00c7 #define SMSG_NPC_BUY_RESPONSE 0x00ca #define SMSG_NPC_SELL_RESPONSE 0x00cb #define SMSG_PLAYER_CHAT 0x008e /**< Player talks */ #define SMSG_GM_CHAT 0x009a /**< GM announce */ #define SMSG_WALK_RESPONSE 0x0087 #define SMSG_TRADE_REQUEST 0x00e5 /**< Receiving a request to trade */ #define SMSG_TRADE_RESPONSE 0x00e7 #define SMSG_TRADE_ITEM_ADD 0x00e9 #define SMSG_TRADE_ITEM_ADD_RESPONSE 0x01b1 /**< Not standard eAthena! */ #define SMSG_TRADE_OK 0x00ec #define SMSG_TRADE_CANCEL 0x00ee #define SMSG_TRADE_COMPLETE 0x00f0 // Packets from client to server #define CMSG_TRADE_RESPONSE 0x00e6 #define CMSG_ITEM_PICKUP 0x009f #define CMSG_MAP_LOADED 0x007d #define CMSG_NPC_BUY_REQUEST 0x00c8 #define CMSG_NPC_BUY_SELL_REQUEST 0x00c5 #define CMSG_CHAT_MESSAGE 0x008c #define CMSG_NPC_LIST_CHOICE 0x00b8 #define CMSG_NPC_NEXT_REQUEST 0x00b9 #define CMSG_NPC_SELL_REQUEST 0x00c9 #define CMSG_SKILL_LEVELUP_REQUEST 0x0112 #define CMSG_STAT_UPDATE_REQUEST 0x00bb #define CMSG_TRADE_ITEM_ADD_REQUEST 0x00e8 #define CMSG_TRADE_CANCEL_REQUEST 0x00ed #define CMSG_TRADE_ADD_COMPLETE 0x00eb #define CMSG_TRADE_OK 0x00ef #define CMSG_NPC_TALK 0x0090 #define CMSG_TRADE_REQUEST 0x00e4 #define CMSG_PLAYER_INVENTORY_USE 0x00a7 #define CMSG_PLAYER_INVENTORY_DROP 0x00a2 #define CMSG_PLAYER_EQUIP 0x00a9 #define CMSG_PLAYER_UNEQUIP 0x00ab /** Decodes src direction */ unsigned char get_src_direction(char data); /** Decodes dest direction */ unsigned char get_dest_direction(char data); /** Encodes coords and direction in 3 bytes data */ void set_coordinates(char *data, unsigned short x, unsigned short y, unsigned char direction); /** Requests to walk */ void walk(unsigned short x, unsigned short y, unsigned char direction); /** Request to attack */ Being* attack(unsigned short x, unsigned short y, unsigned char direction); /** Request to attack */ void attack(Being *target); /** Request action */ void action(char type, int id); /** Talk to a being */ void talk(Being *being); /** Pick up an item */ void pickUp(Uint32 floorItemId); #endif