/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "protocol.h" #include "messagein.h" #include "messageout.h" #include "network.h" #include "../being.h" #include "../game.h" #include "../log.h" #include "../main.h" #include "../playerinfo.h" #include "../sound.h" #define LOBYTE(w) ((unsigned char)(w)) #define HIBYTE(w) ((unsigned char)(((unsigned short)(w)) >> 8)) unsigned char get_src_direction(char data) { data >>= 4; return data; } unsigned char get_dest_direction(char data) { return data & 0x000f; } void set_coordinates(char *data, unsigned short x, unsigned short y, unsigned char direction) { short temp; temp = x; temp <<= 6; data[0] = 0; data[1] = 1; data[2] = 2; data[0] = HIBYTE(temp); data[1] = (unsigned char)(temp); temp = y; temp <<= 4; data[1] |= HIBYTE(temp); data[2] = LOBYTE(temp); data[2] |= direction; } void walk(unsigned short x, unsigned short y, unsigned char direction) { char temp[3]; MessageOut outMsg; set_coordinates(temp, x, y, direction); outMsg.writeInt16(0x0085); outMsg.writeString(temp, 3); } void action(char type, int id) { MessageOut outMsg; outMsg.writeInt16(0x0089); outMsg.writeInt32(id); outMsg.writeInt8(type); } Being* attack(unsigned short x, unsigned short y, unsigned char direction) { Being *target = NULL; switch (direction) { case Being::SOUTH: target = findNode(x, y + 1, Being::MONSTER); if (!target) target = findNode(x, y + 1, Being::PLAYER); break; case Being::WEST: target = findNode(x - 1, y, Being::MONSTER); if (!target) target = findNode(x - 1, y, Being::PLAYER); break; case Being::NORTH: target = findNode(x, y - 1, Being::MONSTER); if (!target) target = findNode(x, y - 1, Being::PLAYER); break; case Being::EAST: target = findNode(x + 1, y, Being::MONSTER); if (!target) target = findNode(x + 1, y, Being::PLAYER); break; } if (target) { attack(target); } return target; } void attack(Being *target) { int dist_x = target->x - player_node->x; int dist_y = target->y - player_node->y; if (abs(dist_y) >= abs(dist_x)) { if (dist_y > 0) player_node->direction = Being::SOUTH; else player_node->direction = Being::NORTH; } else { if (dist_x > 0) player_node->direction = Being::EAST; else player_node->direction = Being::WEST; } // Implement charging attacks here player_info->lastAttackTime = 0; player_node->action = Being::ATTACK; action(0, target->getId()); player_node->walk_time = tick_time; if (player_node->getWeapon() == 2) sound.playSfx("sfx/bow_shoot_1.ogg"); else sound.playSfx("sfx/fist-swish.ogg"); }