/* * The Mana World * Copyright (C) 2009 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef PLAYERHANDLER_H #define PLAYERHANDLER_H #include "being.h" #include "floor_item.h" #include namespace Net { class PlayerHandler { public: void attack(Being *being); void emote(int emoteId) {} void increaseStat(int statId) {} void decreaseStat(int statId) {} void pickUp(FloorItem *floorItem) {} void setDirection(int direction) {} void setDestination(int x, int y, int direction = -1); void sit() {} void respawn() {} void ingorePlayer(const std::string &player, bool ignore) {} void ingoreAll(bool ignore) {} }; } #endif // PLAYERHANDLER_H