/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "playerhandler.h" #include "messagein.h" #include "protocol.h" #include "../engine.h" #include "../localplayer.h" #include "../log.h" #include "../npc.h" #include "../gui/buy.h" #include "../gui/chat.h" #include "../gui/npclistdialog.h" #include "../gui/npc_text.h" #include "../gui/ok_dialog.h" #include "../gui/sell.h" #include "../gui/skill.h" // TODO Move somewhere else OkDialog *weightNotice = NULL; OkDialog *deathNotice = NULL; extern NpcListDialog *npcListDialog; extern NpcTextDialog *npcTextDialog; extern BuyDialog *buyDialog; extern SellDialog *sellDialog; extern Window *buySellDialog; /** * Listener used for handling the overweigth message. */ // TODO Move somewhere else namespace { struct WeightListener : public gcn::ActionListener { void action(const gcn::ActionEvent &event) { weightNotice = NULL; } } weightListener; } /** * Listener used for handling death message. */ // TODO Move somewhere else namespace { struct DeathListener : public gcn::ActionListener { void action(const gcn::ActionEvent &event) { player_node->revive(); deathNotice = NULL; npcListDialog->setVisible(false); npcTextDialog->setVisible(false); buyDialog->setVisible(false); sellDialog->setVisible(false); buySellDialog->setVisible(false); current_npc = 0; } } deathListener; } PlayerHandler::PlayerHandler() { static const Uint16 _messages[] = { //SMSG_PLAYER_STAT_UPDATE_1, //SMSG_PLAYER_STAT_UPDATE_2, //SMSG_PLAYER_STAT_UPDATE_3, //SMSG_PLAYER_STAT_UPDATE_4, //SMSG_PLAYER_STAT_UPDATE_5, //SMSG_PLAYER_STAT_UPDATE_6, //SMSG_PLAYER_ARROW_MESSAGE, GPMSG_PLAYER_MAP_CHANGE, GPMSG_PLAYER_SERVER_CHANGE, GPMSG_PLAYER_ATTRIBUTE_UPDATE, 0 }; handledMessages = _messages; } void PlayerHandler::handleMessage(MessageIn &msg) { switch (msg.getId()) { case GPMSG_PLAYER_MAP_CHANGE: handleMapChangeMessage(msg); break; case GPMSG_PLAYER_SERVER_CHANGE: { // TODO: Implement reconnecting to another game server std::string token = msg.readString(32); std::string address = msg.readString(); int port = msg.readShort(); logger->log("Changing server to %s:%d", address.c_str(), port); } break; case GPMSG_PLAYER_ATTRIBUTE_UPDATE: { logger->log("ATTRIBUTE UPDATE:"); while (msg.getUnreadLength()) { int stat = msg.readShort(); int value = msg.readShort(); logger->log("%d set to %d", stat, value); if (stat < NB_BASE_ATTRIBUTES) { player_node->setAttributeBase(stat, value); } else if (stat < NB_EFFECTIVE_ATTRIBUTES) { player_node->setAttributeEffective(stat - NB_BASE_ATTRIBUTES, value); } else if (stat == DERIVED_ATTR_HP_MAXIMUM) { player_node->setMaxHP(value); } else { logger->log("Warning: server wants to update unknown attribute %d to %d", stat, value); } } } break; /* case SMSG_PLAYER_ARROW_MESSAGE: { Sint16 type = msg.readShort(); switch (type) { case 0: chatWindow->chatLog("Equip arrows first", BY_SERVER); break; default: logger->log("0x013b: Unhandled message %i", type); break; } } break; */ } } void PlayerHandler::handleMapChangeMessage(MessageIn &msg) { std::string mapName = msg.readString(); unsigned short x = msg.readShort(); unsigned short y = msg.readShort(); logger->log("Changing map to %s (%d, %d)", mapName.c_str(), x, y); // Switch the actual map, deleting the previous one engine->changeMap(mapName); current_npc = 0; player_node->setAction(Being::STAND); player_node->mX = x; player_node->mY = y; }