/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "playerhandler.h" #include "messagein.h" #include "protocol.h" #include "../engine.h" #include "../localplayer.h" #include "../log.h" #include "../npc.h" #include "../gui/chat.h" #include "../gui/ok_dialog.h" #include "../gui/skill.h" // TODO Move somewhere else OkDialog *weightNotice = NULL; OkDialog *deathNotice = NULL; /** * Listener used for handling the overweigth message. */ // TODO Move somewhere else namespace { struct WeightListener : public gcn::ActionListener { void action(const std::string &eventId, gcn::Widget *widget) { weightNotice = NULL; } } weightListener; } /** * Listener used for handling death message. */ // TODO Move somewhere else namespace { struct DeathListener : public gcn::ActionListener { void action(const std::string &eventId, gcn::Widget *widget) { player_node->revive(); deathNotice = NULL; } } deathListener; } PlayerHandler::PlayerHandler() { static const Uint16 _messages[] = { //SMSG_PLAYER_STAT_UPDATE_1, //SMSG_PLAYER_STAT_UPDATE_2, //SMSG_PLAYER_STAT_UPDATE_3, //SMSG_PLAYER_STAT_UPDATE_4, //SMSG_PLAYER_STAT_UPDATE_5, //SMSG_PLAYER_STAT_UPDATE_6, //SMSG_PLAYER_ARROW_MESSAGE, GPMSG_PLAYER_MAP_CHANGE, 0 }; handledMessages = _messages; } void PlayerHandler::handleMessage(MessageIn &msg) { switch (msg.getId()) { case GPMSG_PLAYER_MAP_CHANGE: handleMapChangeMessage(msg); break; case SMSG_PLAYER_STAT_UPDATE_1: { Sint16 type = msg.readShort(); Uint32 value = msg.readLong(); switch (type) { //case 0x0000: // player_node->setWalkSpeed(msg.readLong()); // break; case 0x0005: player_node->mHp = value; break; case 0x0006: player_node->mMaxHp = value; break; case 0x0007: player_node->mMp = value; break; case 0x0008: player_node->mMaxMp = value; break; case 0x000b: player_node->mLevel = value; break; case 0x000c: player_node->mSkillPoint = value; skillDialog->update(); break; case 0x0018: if (value >= player_node->mMaxWeight / 2 && player_node->mTotalWeight < player_node->mMaxWeight / 2) { weightNotice = new OkDialog("Message", "You are carrying more then half " "your weight. You are unable to " "regain health."); weightNotice->addActionListener( &weightListener); } player_node->mTotalWeight = value; break; case 0x0019: player_node->mMaxWeight = value; break; case 0x0037: player_node->mJobLevel = value; break; case 0x0009: player_node->mStatsPointsToAttribute = value; break; case 0x0029: player_node->ATK = value; break; case 0x002b: player_node->MATK = value; break; case 0x002d: player_node->DEF = value; break; case 0x002f: player_node->MDEF = value; break; case 0x0031: player_node->HIT = value; break; case 0x0032: player_node->FLEE = value; break; case 0x0035: player_node->mAttackSpeed = value; break; } if (player_node->mHp == 0 && deathNotice == NULL) { deathNotice = new OkDialog("Message", "You're now dead, press ok to restart"); deathNotice->addActionListener(&deathListener); player_node->setAction(Being::DEAD); } } break; case SMSG_PLAYER_STAT_UPDATE_2: switch (msg.readShort()) { case 0x0001: player_node->mXp = msg.readLong(); break; case 0x0002: player_node->mJobXp = msg.readLong(); break; case 0x0014: player_node->mMoney = msg.readLong(); break; case 0x0016: player_node->mXpForNextLevel = msg.readLong(); break; case 0x0017: player_node->mJobXpForNextLevel = msg.readLong(); break; } break; case SMSG_PLAYER_STAT_UPDATE_3: { Sint32 type = msg.readLong(); Sint32 base = msg.readLong(); Sint32 bonus = msg.readLong(); Sint32 total = base + bonus; switch (type) { case 0x000d: player_node->mAttr[LocalPlayer::STR] = total; break; case 0x000e: player_node->mAttr[LocalPlayer::AGI] = total; break; case 0x000f: player_node->mAttr[LocalPlayer::VIT] = total; break; case 0x0010: player_node->mAttr[LocalPlayer::INT] = total; break; case 0x0011: player_node->mAttr[LocalPlayer::DEX] = total; break; case 0x0012: player_node->mAttr[LocalPlayer::LUK] = total; break; } } break; case SMSG_PLAYER_STAT_UPDATE_4: { Sint16 type = msg.readShort(); Sint8 fail = msg.readByte(); Sint8 value = msg.readByte(); if (fail != 1) break; switch (type) { case 0x000d: player_node->mAttr[LocalPlayer::STR] = value; break; case 0x000e: player_node->mAttr[LocalPlayer::AGI] = value; break; case 0x000f: player_node->mAttr[LocalPlayer::VIT] = value; break; case 0x0010: player_node->mAttr[LocalPlayer::INT] = value; break; case 0x0011: player_node->mAttr[LocalPlayer::DEX] = value; break; case 0x0012: player_node->mAttr[LocalPlayer::LUK] = value; break; } } break; // Updates stats and status points case SMSG_PLAYER_STAT_UPDATE_5: player_node->mStatsPointsToAttribute = msg.readShort(); player_node->mAttr[LocalPlayer::STR] = msg.readByte(); player_node->mAttrUp[LocalPlayer::STR] = msg.readByte(); player_node->mAttr[LocalPlayer::AGI] = msg.readByte(); player_node->mAttrUp[LocalPlayer::AGI] = msg.readByte(); player_node->mAttr[LocalPlayer::VIT] = msg.readByte(); player_node->mAttrUp[LocalPlayer::VIT] = msg.readByte(); player_node->mAttr[LocalPlayer::INT] = msg.readByte(); player_node->mAttrUp[LocalPlayer::INT] = msg.readByte(); player_node->mAttr[LocalPlayer::DEX] = msg.readByte(); player_node->mAttrUp[LocalPlayer::DEX] = msg.readByte(); player_node->mAttr[LocalPlayer::LUK] = msg.readByte(); player_node->mAttrUp[LocalPlayer::LUK] = msg.readByte(); player_node->ATK = msg.readShort(); // ATK player_node->ATK_BONUS = msg.readShort(); // ATK bonus player_node->MATK = msg.readShort(); // MATK max player_node->MATK_BONUS = msg.readShort(); // MATK min player_node->DEF = msg.readShort(); // DEF player_node->DEF_BONUS = msg.readShort(); // DEF bonus player_node->MDEF = msg.readShort(); // MDEF player_node->MDEF_BONUS = msg.readShort(); // MDEF bonus player_node->HIT = msg.readShort(); // HIT player_node->FLEE = msg.readShort(); // FLEE player_node->FLEE_BONUS = msg.readShort(); // FLEE bonus msg.readShort(); // critical msg.readShort(); // unknown break; case SMSG_PLAYER_STAT_UPDATE_6: switch (msg.readShort()) { case 0x0020: player_node->mAttrUp[LocalPlayer::STR] = msg.readByte(); break; case 0x0021: player_node->mAttrUp[LocalPlayer::AGI] = msg.readByte(); break; case 0x0022: player_node->mAttrUp[LocalPlayer::VIT] = msg.readByte(); break; case 0x0023: player_node->mAttrUp[LocalPlayer::INT] = msg.readByte(); break; case 0x0024: player_node->mAttrUp[LocalPlayer::DEX] = msg.readByte(); break; case 0x0025: player_node->mAttrUp[LocalPlayer::LUK] = msg.readByte(); break; } break; case SMSG_PLAYER_ARROW_MESSAGE: { Sint16 type = msg.readShort(); switch (type) { case 0: chatWindow->chatLog("Equip arrows first", BY_SERVER); break; default: logger->log("0x013b: Unhandled message %i", type); break; } } break; } } void PlayerHandler::handleMapChangeMessage(MessageIn &msg) { // { "mapname", x, y, B new server [, token, "gameserver", W port] } std::string mapName = msg.readString(); unsigned short x = msg.readShort(); unsigned short y = msg.readShort(); unsigned char newServer = msg.readByte(); logger->log("Changing map to %s (%d, %d) on %s server", mapName.c_str(), x, y, (newServer) ? "another" : "same"); // Switch the actual map, deleting the previous one engine->changeMap(mapName); current_npc = 0; player_node->setAction(Being::STAND); player_node->mX = x; player_node->mY = y; if (newServer) { // TODO: Implement reconnecting to another game server //std::string token = msg.readString(32); //std::string gameServer = msg.readString(); //unsigned short gameServerPort = msg.readShort(); } }