/* * Aethyra * Copyright (C) 2004 The Mana World Development Team * * This file is part of Aethyra based on original code * from The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include "messagein.h" #include "npchandler.h" #include "protocol.h" #include "../beingmanager.h" #include "../localplayer.h" #include "../npc.h" #include "../gui/npc_text.h" #include "../gui/npcintegerdialog.h" #include "../gui/npclistdialog.h" #include "../gui/npcstringdialog.h" NPCHandler::NPCHandler() { static const Uint16 _messages[] = { SMSG_NPC_CHOICE, SMSG_NPC_MESSAGE, SMSG_NPC_NEXT, SMSG_NPC_CLOSE, SMSG_NPC_INT_INPUT, SMSG_NPC_STR_INPUT, 0 }; handledMessages = _messages; } void NPCHandler::handleMessage(MessageIn *msg) { int id; switch (msg->getId()) { case SMSG_NPC_CHOICE: msg->readInt16(); // length current_npc = msg->readInt32(); player_node->setAction(LocalPlayer::STAND); npcListDialog->parseItems(msg->readString(msg->getLength() - 8)); npcListDialog->requestFocus(); break; case SMSG_NPC_MESSAGE: msg->readInt16(); // length current_npc = msg->readInt32(); player_node->setAction(LocalPlayer::STAND); npcTextDialog->addText(msg->readString(msg->getLength() - 8)); npcTextDialog->requestFocus(); break; case SMSG_NPC_CLOSE: id = msg->readInt32(); if (current_npc == id) current_npc = 0; npcTextDialog->closeDialog(id); break; case SMSG_NPC_NEXT: // Next button in NPC dialog, currently unused break; case SMSG_NPC_INT_INPUT: // Request for an integer current_npc = msg->readInt32(); player_node->setAction(LocalPlayer::STAND); npcIntegerDialog->setRange(0, 2147483647); npcIntegerDialog->setVisible(true); npcIntegerDialog->requestFocus(); break; case SMSG_NPC_STR_INPUT: // Request for a string current_npc = msg->readInt32(); player_node->setAction(LocalPlayer::STAND); npcStringDialog->setValue(""); npcStringDialog->setVisible(true); npcStringDialog->requestFocus(); break; } }