/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "npchandler.h" #include "messagein.h" #include "protocol.h" #include "../beingmanager.h" #include "../npc.h" #include "../gui/npclistdialog.h" #include "../gui/npc_text.h" extern NpcListDialog *npcListDialog; extern NpcTextDialog *npcTextDialog; NPCHandler::NPCHandler() { static const Uint16 _messages[] = { SMSG_NPC_CHOICE, SMSG_NPC_MESSAGE, SMSG_NPC_NEXT, SMSG_NPC_CLOSE, 0 }; handledMessages = _messages; } void NPCHandler::handleMessage(MessageIn &msg) { int id; switch (msg.getId()) { case SMSG_NPC_CHOICE: msg.readShort(); // length id = msg.readLong(); current_npc = dynamic_cast(beingManager->findBeing(id)); npcListDialog->parseItems(msg.readString(msg.getLength() - 8)); npcListDialog->setVisible(true); break; case SMSG_NPC_MESSAGE: msg.readShort(); // length id = msg.readLong(); current_npc = dynamic_cast(beingManager->findBeing(id)); npcTextDialog->addText(msg.readString(msg.getLength() - 8)); npcListDialog->setVisible(false); npcTextDialog->setVisible(true); break; case SMSG_NPC_NEXT: case SMSG_NPC_CLOSE: // Next/Close button in NPC dialog, currently unused break; } }