/* * The Mana World * Copyright (C) 2009 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "net/net.h" #include "main.h" #include "net/adminhandler.h" #include "net/charhandler.h" #include "net/chathandler.h" #include "net/generalhandler.h" #include "net/guildhandler.h" #include "net/inventoryhandler.h" #include "net/loginhandler.h" #include "net/gamehandler.h" #include "net/npchandler.h" #include "net/partyhandler.h" #include "net/playerhandler.h" #include "net/specialhandler.h" #include "net/tradehandler.h" #ifdef MANASERV_SUPPORT #include "net/manaserv/generalhandler.h" #else #include "net/ea/generalhandler.h" #endif extern Net::AdminHandler *adminHandler; extern Net::CharHandler *charHandler; extern Net::ChatHandler *chatHandler; extern Net::GeneralHandler *generalHandler; extern Net::InventoryHandler *inventoryHandler; extern Net::LoginHandler *loginHandler; extern Net::GameHandler *gameHandler; extern Net::NpcHandler *npcHandler; extern Net::PartyHandler *partyHandler; extern Net::PlayerHandler *playerHandler; extern Net::SpecialHandler *specialHandler; extern Net::TradeHandler *tradeHandler; Net::AdminHandler *Net::getAdminHandler() { return adminHandler; } Net::CharHandler *Net::getCharHandler() { return charHandler; } Net::ChatHandler *Net::getChatHandler() { return chatHandler; } Net::GameHandler *Net::getGameHandler() { return gameHandler; } Net::GeneralHandler *Net::getGeneralHandler() { return generalHandler; } Net::GuildHandler *Net::getGuildHandler() { // TODO return 0; } Net::InventoryHandler *Net::getInventoryHandler() { return inventoryHandler; } Net::LoginHandler *Net::getLoginHandler() { return loginHandler; } Net::NpcHandler *Net::getNpcHandler() { return npcHandler; } Net::PartyHandler *Net::getPartyHandler() { return partyHandler; } Net::PlayerHandler *Net::getPlayerHandler() { return playerHandler; } Net::SpecialHandler *Net::getSpecialHandler() { return specialHandler; } Net::TradeHandler *Net::getTradeHandler() { return tradeHandler; } namespace Net { bool networkLoaded = false; } // namespace Net void Net::connectToServer(const ServerInfo &server) { // TODO: Actually query the server about itself and choose the netcode // based on that if (networkLoaded) { getGeneralHandler()->reload(); } else { #ifdef MANASERV_SUPPORT new ManaServ::GeneralHandler; #else new EAthena::GeneralHandler; #endif getGeneralHandler()->load(); } networkLoaded = true; getLoginHandler()->setServer(server); getLoginHandler()->connect(); }