/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "maploginhandler.h" #include "messagein.h" #include "protocol.h" #include "../localplayer.h" #include "../log.h" #include "../main.h" MapLoginHandler::MapLoginHandler() { static const Uint16 _messages[] = { SMSG_LOGIN_SUCCESS, 0x0081, 0 }; handledMessages = _messages; } void MapLoginHandler::handleMessage(MessageIn *msg) { unsigned char direction; switch (msg->getId()) { case SMSG_LOGIN_SUCCESS: msg->readInt32(); // server tick msg->readCoordinates(player_node->mX, player_node->mY, direction); msg->skip(2); // unknown logger->log("Protocol: Player start position: (%d, %d), Direction: %d", player_node->mX, player_node->mY, direction); state = GAME_STATE; break; case 0x0081: logger->log("Warning: Map server D/C"); state = ERROR_STATE; break; } }