/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef NET_MANASERV_PLAYERHANDLER_H #define NET_MANASERV_PLAYERHANDLER_H #include "net/playerhandler.h" #include "net/manaserv/messagehandler.h" #include namespace ManaServ { struct RespawnRequestListener : public gcn::ActionListener { void action(const gcn::ActionEvent &event) override; }; static RespawnRequestListener respawnListener; class PlayerHandler : public MessageHandler, public Net::PlayerHandler { public: PlayerHandler(); void handleMessage(MessageIn &msg) override; void attack(int id) override; void emote(int emoteId) override; void increaseAttribute(int attr) override; void decreaseAttribute(int attr) override; void increaseSkill(int skillId) override; void pickUp(FloorItem *floorItem) override; void setDirection(char direction) override; void setDestination(int x, int y, int direction = -1) override; void changeAction(Being::Action action) override; void respawn() override; void ignorePlayer(const std::string &player, bool ignore) override; void ignoreAll(bool ignore) override; bool canUseMagic() override; bool canCorrectAttributes() override; int getJobLocation() override; Vector getDefaultMoveSpeed() const override; Vector getPixelsPerTickMoveSpeed(const Vector &speed, Map *map = nullptr) override; bool usePixelPrecision() override { return true; } private: void handleMapChangeMessage(MessageIn &msg); }; } // namespace ManaServ #endif // NET_MANASERV_PLAYERHANDLER_H