/* * The Mana Client * Copyright (C) 2008-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/manaserv/partyhandler.h" #include "event.h" #include "log.h" #include "localplayer.h" #include "gui/socialwindow.h" #include "net/manaserv/connection.h" #include "net/manaserv/messagein.h" #include "net/manaserv/messageout.h" #include "net/manaserv/manaserv_protocol.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include #define PARTY_ID 1 extern Net::PartyHandler *partyHandler; namespace ManaServ { extern Connection *chatServerConnection; extern Connection *gameServerConnection; PartyHandler::PartyHandler(): mParty(Party::getParty(PARTY_ID)) { static const Uint16 _messages[] = { GPMSG_PARTY_INVITE_ERROR, CPMSG_PARTY_INVITED, CPMSG_PARTY_INVITE_ANSWER_RESPONSE, CPMSG_PARTY_QUIT_RESPONSE, CPMSG_PARTY_NEW_MEMBER, CPMSG_PARTY_MEMBER_LEFT, CPMSG_PARTY_REJECTED, 0 }; handledMessages = _messages; partyHandler = this; mParty->setName("Party"); } void PartyHandler::handleMessage(Net::MessageIn &msg) { switch (msg.getId()) { case GPMSG_PARTY_INVITE_ERROR: { std::string name = msg.readString(); SERVER_NOTICE(strprintf(_("Party invite failed, because no player " "called %s is within the visual range."), name.c_str())); } break; case CPMSG_PARTY_INVITED: { socialWindow->showPartyInvite(msg.readString()); } break; case CPMSG_PARTY_INVITE_ANSWER_RESPONSE: { switch (msg.readInt8()) { case ERRMSG_OK: player_node->setParty(mParty); while (msg.getUnreadLength()) { std::string name = msg.readString(); mParty->addMember(0, name); } break; case ERRMSG_TIME_OUT: SERVER_NOTICE(_("Joining party failed, because the " "invitation has timed out on the server.")); break; case ERRMSG_FAILURE: SERVER_NOTICE(_("Joining party failed, because the " "inviter has left the game.")); break; default: logger->log("Unknown CPMSG_PARTY_INVITE_ANSWER_RESPONSE."); break; } } break; case CPMSG_PARTY_QUIT_RESPONSE: { if (msg.readInt8() == ERRMSG_OK) { mParty->clearMembers(); player_node->setParty(NULL); } } break; case CPMSG_PARTY_NEW_MEMBER: { std::string name = msg.readString(); std::string inviter = msg.readString(); std::string s; if (!inviter.empty()) s = strprintf(_(" on invitation from %s"), inviter.c_str()); SERVER_NOTICE(strprintf(_("%s joined the party%s."), name.c_str(), s.c_str())); if (name == player_node->getName()) player_node->setParty(mParty); mParty->addMember(0, name); } break; case CPMSG_PARTY_MEMBER_LEFT: { // mParty->removeMember(msg.readString()); } break; case CPMSG_PARTY_REJECTED: { std::string name = msg.readString(); switch (msg.readInt8()) { case ERRMSG_OK: SERVER_NOTICE(strprintf(_("%s rejected your invite."), name.c_str())); break; case ERRMSG_LIMIT_REACHED: SERVER_NOTICE(_("Party invitation rejected by server, " "because of too many invitations in a " "short time.")); break; case ERRMSG_FAILURE: SERVER_NOTICE(strprintf(_("%s is already in a party."), name.c_str())); break; default: logger->log("Unknown CPMSG_PARTY_REJECTED."); break; } } break; } } void PartyHandler::create(const std::string &name) { // TODO } void PartyHandler::join(int partyId) { // TODO } void PartyHandler::invite(Being *being) { invite(being->getName()); } void PartyHandler::invite(const std::string &name) { MessageOut msg(PGMSG_PARTY_INVITE); msg.writeString(name); gameServerConnection->send(msg); } void PartyHandler::inviteResponse(const std::string &inviter, bool accept) { MessageOut msg = MessageOut(PCMSG_PARTY_INVITE_ANSWER); msg.writeString(inviter); msg.writeInt8(accept); chatServerConnection->send(msg); } void PartyHandler::leave() { MessageOut msg(PCMSG_PARTY_QUIT); chatServerConnection->send(msg); } void PartyHandler::kick(Being *being) { // TODO } void PartyHandler::kick(const std::string &name) { // TODO } void PartyHandler::chat(const std::string &text) { // TODO } void PartyHandler::requestPartyMembers() { //MessageOut msg(PCMSG_GUILD_GET_MEMBERS); //msg.writeInt16(guildId); //chatServerConnection->send(msg); } } // namespace ManaServ