/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef NET_MANASERV_MAPHANDLER_H #define NET_MANASERV_MAPHANDLER_H #include "net/gamehandler.h" #include "net/serverinfo.h" #include "net/manaserv/messagehandler.h" namespace ManaServ { class GameHandler : public MessageHandler, public Net::GameHandler { public: GameHandler(); void handleMessage(Net::MessageIn &msg); void connect(); bool isConnected(); void disconnect(); void inGame(); void mapLoaded(const std::string &mapName); void who(); void quit(bool reconnectAccount); void quit() { quit(false); } void ping(int tick); bool removeDeadBeings() const { return false; } void clear(); void gameLoading(); }; } // namespace ManaServ #endif // NET_MANASERV_MAPHANDLER_H