/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "net/manaserv/gamehandler.h" #include "net/manaserv/chathandler.h" #include "net/manaserv/connection.h" #include "net/manaserv/protocol.h" #include "net/manaserv/chatserver/chatserver.h" #include "net/manaserv/gameserver/gameserver.h" #include "main.h" Net::GameHandler *gameHandler; extern ManaServ::ChatHandler *chatHandler; extern Net::Connection *gameServerConnection; namespace ManaServ { extern std::string netToken; extern ServerInfo gameServer; GameHandler::GameHandler() { static const Uint16 _messages[] = { GPMSG_DISCONNECT_RESPONSE, 0 }; handledMessages = _messages; gameHandler = this; } void GameHandler::handleMessage(MessageIn &msg) { switch (msg.getId()) { case GPMSG_DISCONNECT_RESPONSE: { int errMsg = msg.readInt8(); // Successful logout if (errMsg == ERRMSG_OK) { // TODO: Handle logout } // Logout failed else { switch (errMsg) { case ERRMSG_NO_LOGIN: errorMessage = "Gameserver: Not logged in"; break; default: errorMessage = "Gameserver: Unknown error"; break; } state = STATE_ERROR; } } break; } } void GameHandler::connect() { // } bool GameHandler::isConnected() { return gameServerConnection->isConnected() && chatHandler->isConnected(); } void GameHandler::disconnect() { gameServerConnection->disconnect(); chatHandler->disconnect(); } void GameHandler::inGame() { Net::GameServer::connect(gameServerConnection, netToken); chatHandler->connect(); } void GameHandler::mapLoaded(const std::string &mapName) { // TODO } void GameHandler::who() { // TODO } void GameHandler::quit() { // TODO } void GameHandler::ping(int tick) { // TODO } void GameHandler::clear() { disconnect(); } } // namespace ManaServ