/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "guild.h" #include "internal.h" #include "net/manaserv/connection.h" #include "net/manaserv/messageout.h" #include "net/manaserv/protocol.h" #include "log.h" namespace ManaServ { void ChatServer::Guild::createGuild(const std::string &name) { logger->log("Sending PCMSG_GUILD_CREATE"); MessageOut msg(PCMSG_GUILD_CREATE); msg.writeString(name); ChatServer::connection->send(msg); } void ChatServer::Guild::invitePlayer(const std::string &name, short guildId) { logger->log("Sending PCMSG_GUILD_INVITE"); MessageOut msg(PCMSG_GUILD_INVITE); msg.writeInt16(guildId); msg.writeString(name); ChatServer::connection->send(msg); } void ChatServer::Guild::acceptInvite(const std::string &name) { logger->log("Sending PCMSG_GUILD_ACCEPT"); MessageOut msg(PCMSG_GUILD_ACCEPT); msg.writeString(name); ChatServer::connection->send(msg); } void ChatServer::Guild::getGuildMembers(short guildId) { logger->log("Sending PCMSG_GUILD_GET_MEMBERS"); MessageOut msg(PCMSG_GUILD_GET_MEMBERS); msg.writeInt16(guildId); ChatServer::connection->send(msg); } void ChatServer::Guild::promoteMember(const std::string &name, short guildId, short level) { logger->log("Sending PCMSG_GUILD_PROMOTE_MEMBER"); MessageOut msg(PCMSG_GUILD_PROMOTE_MEMBER); msg.writeInt16(guildId); msg.writeString(name); msg.writeInt8(level); ChatServer::connection->send(msg); } void ChatServer::Guild::quitGuild(short guildId) { logger->log("Sending PCMSG_GUILD_QUIT"); MessageOut msg(PCMSG_GUILD_QUIT); msg.writeInt16(guildId); ChatServer::connection->send(msg); } }