/* * The Mana Client * Copyright (C) 2010-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef NET_MANASERV_ATTRIBUTES_H #define NET_MANASERV_ATTRIBUTES_H #include #include namespace ManaServ { namespace Attributes { void load(); void unload(); void informItemDB(); void informStatusWindow(); /** * Returns the list of base attribute labels. */ std::vector& getLabels(); /** * Give back the corresponding playerinfo Id from the attribute id * defined in the xml file. */ int getPlayerInfoIdFromAttrId(int attrId); /** * Give the attribute points given to a character * at its creation. */ unsigned int getCreationPoints(); /** * Give the minimum attribute point possible * at character's creation. */ unsigned int getAttributeMinimum(); /** * Give the maximum attribute point possible * at character's creation. */ unsigned int getAttributeMaximum(); } // namespace Attributes } // namespace ManaServ #endif // NET_MANASERV_ATTRIBUTES_H