/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "logouthandler.h" #include "messagein.h" #include "protocol.h" #include "../main.h" LogoutHandler::LogoutHandler(): mPassToken(NULL), mScenario(LOGOUT_EXIT), mLoggedOutAccount(false), mLoggedOutGame(false), mLoggedOutChat(false) { static const Uint16 _messages[] = { APMSG_LOGOUT_RESPONSE, APMSG_UNREGISTER_RESPONSE, GPMSG_DISCONNECT_RESPONSE, CPMSG_DISCONNECT_RESPONSE, 0 }; handledMessages = _messages; } void LogoutHandler::handleMessage(MessageIn &msg) { switch (msg.getId()) { case APMSG_LOGOUT_RESPONSE: { int errMsg = msg.readByte(); // Successful logout if (errMsg == ERRMSG_OK) { mLoggedOutAccount = true; switch (mScenario) { case LOGOUT_SWITCH_ACCOUNTSERVER: if (mLoggedOutGame && mLoggedOutChat) state = STATE_SWITCH_ACCOUNTSERVER; break; case LOGOUT_EXIT: default: if (mLoggedOutGame && mLoggedOutChat) state = STATE_FORCE_QUIT; break; } } // Logout failed else { switch (errMsg) { case ERRMSG_NO_LOGIN: errorMessage = "Accountserver: Not logged in"; break; default: errorMessage = "Accountserver: Unknown error"; break; } state = STATE_ERROR; } } break; case APMSG_UNREGISTER_RESPONSE: { int errMsg = msg.readByte(); // Successful unregistration if (errMsg == ERRMSG_OK) { state = STATE_UNREGISTER; } // Unregistration failed else { switch (errMsg) { case ERRMSG_INVALID_ARGUMENT: errorMessage = "Accountserver: Wrong username or password"; break; default: errorMessage = "Accountserver: Unknown error"; break; } state = STATE_ERROR; } } break; case GPMSG_DISCONNECT_RESPONSE: { int errMsg = msg.readByte(); // Successful logout if (errMsg == ERRMSG_OK) { mLoggedOutGame = true; switch (mScenario) { case LOGOUT_SWITCH_CHARACTER: if (mPassToken) { *mPassToken = msg.readString(32); mPassToken = NULL; } if (mLoggedOutChat) state = STATE_RECONNECT_ACCOUNT; break; case LOGOUT_SWITCH_ACCOUNTSERVER: if (mLoggedOutAccount && mLoggedOutChat) state = STATE_SWITCH_ACCOUNTSERVER; break; case LOGOUT_EXIT: default: if (mLoggedOutAccount && mLoggedOutChat) state = STATE_FORCE_QUIT; break; } } // Logout failed else { switch (errMsg) { case ERRMSG_NO_LOGIN: errorMessage = "Gameserver: Not logged in"; break; default: errorMessage = "Gameserver: Unknown error"; break; } state = STATE_ERROR; } } break; case CPMSG_DISCONNECT_RESPONSE: { int errMsg = msg.readByte(); // Successful logout if (errMsg == ERRMSG_OK) { mLoggedOutChat = true; switch (mScenario) { case LOGOUT_SWITCH_CHARACTER: if (mLoggedOutGame) state = STATE_RECONNECT_ACCOUNT; break; case LOGOUT_SWITCH_ACCOUNTSERVER: if (mLoggedOutAccount && mLoggedOutGame) state = STATE_SWITCH_ACCOUNTSERVER; break; case LOGOUT_EXIT: default: if (mLoggedOutAccount && mLoggedOutGame) { state = STATE_FORCE_QUIT; } break; } } else { switch (errMsg) { case ERRMSG_NO_LOGIN: errorMessage = "Chatserver: Not logged in"; break; default: errorMessage = "Chatserver: Unknown error"; break; } state = STATE_ERROR; } } break; } } void LogoutHandler::setScenario(unsigned short scenario, std::string* passToken) { mScenario = scenario; mPassToken = passToken; } void LogoutHandler::reset() { mPassToken = NULL; mScenario = LOGOUT_EXIT; mLoggedOutAccount = false; mLoggedOutGame = false; mLoggedOutChat = false; }