/* * The Mana World * Copyright (C) 2009 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef INVENTORYHANDLER_H #define INVENTORYHANDLER_H #include "item.h" #include namespace Net { class InvyHandler { public: virtual void equipItem(Item *item) {} virtual void unequipItem(Item *item) {} virtual void useItem(int slot, Item *item) {} virtual void dropItem(int slot, int amount) {} virtual void splitItem(int slot, int amount) {} virtual void openStorage() {} virtual void closeStorage() {} //void changeCart() {} enum StorageType { INVENTORY, STORAGE, CART }; virtual void moveItem(StorageType source, int slot, int amount, StorageType destination) {} }; } #endif // INVENTORYHANDLER_H