/* * The Mana Client * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef INVENTORYHANDLER_H #define INVENTORYHANDLER_H #include "item.h" #include namespace Net { class InventoryHandler { public: virtual void equipItem(const Item *item) = 0; virtual void unequipItem(const Item *item) = 0; virtual void useItem(const Item *item) = 0; virtual void dropItem(const Item *item, int amount) = 0; virtual bool canSplit(const Item *item) = 0; virtual void splitItem(const Item *item, int amount) = 0; virtual void moveItem(int oldIndex, int newIndex) = 0; enum StorageType { INVENTORY, STORAGE, GUILD_STORAGE, CART }; virtual void openStorage(StorageType type) = 0; virtual void closeStorage(StorageType type) = 0; //void changeCart() = 0; virtual void moveItem(StorageType source, int slot, int amount, StorageType destination) = 0; virtual size_t getSize(StorageType type) const = 0; virtual ~InventoryHandler() {} }; } // namespace Net #endif // INVENTORYHANDLER_H