/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "inventoryhandler.h" #include #include "messagein.h" #include "protocol.h" #include "../resources/iteminfo.h" #include "../item.h" #include "../localplayer.h" #include "../gui/chat.h" InventoryHandler::InventoryHandler() { static const Uint16 _messages[] = { SMSG_PLAYER_INVENTORY, SMSG_PLAYER_INVENTORY_ADD, SMSG_PLAYER_INVENTORY_REMOVE, SMSG_PLAYER_INVENTORY_USE, SMSG_ITEM_USE_RESPONSE, 0 }; handledMessages = _messages; } void InventoryHandler::handleMessage(MessageIn &msg) { Sint32 number; Sint16 index, amount, itemId, equipType; switch (msg.getId()) { case SMSG_PLAYER_INVENTORY: // Only called on map load / warp. First reset all items // to not load them twice on map change. player_node->clearInventory(); msg.readShort(); // length number = (msg.getLength() - 4) / 18; for (int loop = 0; loop < number; loop++) { index = msg.readShort(); itemId = msg.readShort(); msg.readByte(); // type msg.readByte(); // identify flag amount = msg.readShort(); player_node->addInvItem(index, itemId, amount, false); // Trick because arrows are not considered equipment if (itemId == 1199 || itemId == 529) { player_node->getInvItem(index)->setEquipment(true); } } break; case SMSG_PLAYER_INVENTORY_ADD: index = msg.readShort(); amount = msg.readShort(); itemId = msg.readShort(); msg.readByte(); // identify flag msg.readByte(); // attribute msg.readByte(); // refine equipType = msg.readShort(); msg.readByte(); // type if (msg.readByte()> 0) { chatWindow->chatLog("Unable to pick up item", BY_SERVER); } else { const ItemInfo &itemInfo = ItemDB::get(itemId); chatWindow->chatLog("You picked up a " + itemInfo.getName(), BY_SERVER); player_node->addInvItem(index, itemId, amount, equipType != 0); } break; case SMSG_PLAYER_INVENTORY_REMOVE: index = msg.readShort(); amount = msg.readShort(); player_node->getInvItem(index)->increaseQuantity(-amount); break; case SMSG_PLAYER_INVENTORY_USE: index = msg.readShort(); msg.readShort(); // item id msg.readLong(); // id amount = msg.readShort(); msg.readByte(); // type player_node->getInvItem(index)->setQuantity(amount); break; case SMSG_ITEM_USE_RESPONSE: index = msg.readShort(); amount = msg.readShort(); if (msg.readByte() == 0) { chatWindow->chatLog("Failed to use item", BY_SERVER); } else { player_node->getInvItem(index)->setQuantity(amount); } break; } }