/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "inventoryhandler.h" #include #include "messagein.h" #include "protocol.h" #include "../resources/iteminfo.h" #include "../item.h" #include "../itemshortcut.h" #include "../localplayer.h" #include "../log.h" #include "../inventory.h" #include "../gui/chat.h" #include "../utils/tostring.h" InventoryHandler::InventoryHandler() { static const Uint16 _messages[] = { SMSG_PLAYER_INVENTORY, SMSG_PLAYER_INVENTORY_ADD, SMSG_PLAYER_INVENTORY_REMOVE, SMSG_PLAYER_INVENTORY_USE, SMSG_ITEM_USE_RESPONSE, 0 }; handledMessages = _messages; } void InventoryHandler::handleMessage(MessageIn *msg) { Sint32 number; Sint16 index, amount, itemId, equipType; Inventory *inventory = player_node->getInventory(); switch (msg->getId()) { case SMSG_PLAYER_INVENTORY: // Only called on map load / warp. First reset all items // to not load them twice on map change. inventory->clear(); msg->readInt16(); // length number = (msg->getLength() - 4) / 18; for (int loop = 0; loop < number; loop++) { index = msg->readInt16(); itemId = msg->readInt16(); msg->readInt8(); // type msg->readInt8(); // identify flag amount = msg->readInt16(); msg->skip(2); // unknown msg->skip(8); // card (4 shorts) inventory->setItem(index, itemId, amount, false); // Trick because arrows are not considered equipment if (itemId == 1199 || itemId == 529) { if (Item *item = inventory->getItem(index)) item->setEquipment(true); } } break; case SMSG_PLAYER_INVENTORY_ADD: index = msg->readInt16(); amount = msg->readInt16(); itemId = msg->readInt16(); msg->readInt8(); // identify flag msg->readInt8(); // attribute msg->readInt8(); // refine msg->skip(8); // card equipType = msg->readInt16(); msg->readInt8(); // type if (msg->readInt8() > 0) { chatWindow->chatLog("Unable to pick up item", BY_SERVER); } else { const ItemInfo &itemInfo = ItemDB::get(itemId); const std::string amountStr = (amount > 1) ? toString(amount) : "a"; chatWindow->chatLog("You picked up " + amountStr + " " + itemInfo.getName(), BY_SERVER); if (Item *item = inventory->getItem(index)) { item->setId(itemId); item->increaseQuantity(amount); } else { inventory->setItem(index, itemId, amount, equipType != 0); } } break; case SMSG_PLAYER_INVENTORY_REMOVE: index = msg->readInt16(); amount = msg->readInt16(); if (Item *item = inventory->getItem(index)) { item->increaseQuantity(-amount); if (item->getQuantity() == 0) inventory->removeItemAt(index); } break; case SMSG_PLAYER_INVENTORY_USE: index = msg->readInt16(); msg->readInt16(); // item id msg->readInt32(); // id amount = msg->readInt16(); msg->readInt8(); // type if (Item *item = inventory->getItem(index)) item->setQuantity(amount); break; case SMSG_ITEM_USE_RESPONSE: index = msg->readInt16(); amount = msg->readInt16(); if (msg->readInt8() == 0) { chatWindow->chatLog("Failed to use item", BY_SERVER); } else { if (Item *item = inventory->getItem(index)) item->setQuantity(amount); } break; } }