/* * guildhandler.cpp * A file part of The Mana World * * Created by David Athay on 01/03/2007. * * Copyright (c) 2007, The Mana World Development Team * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * My name may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE * * $Id$ */ #include #include "guildhandler.h" #include "protocol.h" #include "messagein.h" #include "chatserver/chatserver.h" #include "chatserver/guild.h" #include "../gui/guildwindow.h" #include "../guild.h" #include "../log.h" #include "../localplayer.h" GuildHandler::GuildHandler() { static const Uint16 _messages[] = { CPMSG_GUILD_CREATE_RESPONSE, CPMSG_GUILD_INVITE_RESPONSE, CPMSG_GUILD_ACCEPT_RESPONSE, CPMSG_GUILD_GET_MEMBERS_RESPONSE, CPMSG_GUILD_JOINED, CPMSG_GUILD_LEFT, CPMSG_GUILD_INVITED, CPMSG_GUILD_REJOIN, 0 }; handledMessages = _messages; } void GuildHandler::handleMessage(MessageIn &msg) { switch (msg.getId()) { case CPMSG_GUILD_CREATE_RESPONSE: { logger->log("Received CPMSG_GUILD_CREATE_RESPONSE"); if(msg.readInt8() == ERRMSG_OK) { short guildId = msg.readInt16(); std::string guildName = msg.readString(); // TODO - Acknowledge guild was created joinedGuild(guildId, guildName, true); } } break; case CPMSG_GUILD_INVITE_RESPONSE: { logger->log("Received CPMSG_GUILD_INVITE_RESPONSE"); if(msg.readInt8() == ERRMSG_OK) { // TODO - Acknowledge invite was sent } } break; case CPMSG_GUILD_ACCEPT_RESPONSE: { logger->log("Received CPMSG_GUILD_ACCEPT_RESPONSE"); if(msg.readInt8() == ERRMSG_OK) { // TODO - Acknowledge accepted into guild short guildId = msg.readInt16(); std::string guildName = msg.readString(); joinedGuild(guildId, guildName, false); } } break; case CPMSG_GUILD_GET_MEMBERS_RESPONSE: { logger->log("Received CPMSG_GUILD_GET_MEMBERS_RESPONSE"); if(msg.readInt8() == ERRMSG_OK) { std::string guildMember; Guild *guild; short guildId = msg.readInt16(); guild = player_node->getGuild(guildId); if (!guild) return; while(msg.getUnreadLength()) { guildMember = msg.readString(); if(guildMember != "") { guild->addMember(guildMember); } } guildWindow->updateTab(); } } break; case CPMSG_GUILD_INVITED: { logger->log("Received CPMSG_GUILD_INVITED"); std::string inviterName = msg.readString(); std::string guildName = msg.readString(); // Open a dialog asking if the player accepts joining the guild. guildWindow->openAcceptDialog(inviterName, guildName); } break; case CPMSG_GUILD_REJOIN: { logger->log("Received CPMSG_GUILD_REJOIN"); std::string guildName = msg.readString(); short guildId = msg.readInt16(); bool leader = msg.readInt8(); joinedGuild(guildId, guildName, leader); } break; } } void GuildHandler::joinedGuild(short guildId, const std::string &guildName, bool leader) { // Add guild to player and create new guild tab Guild *guild = player_node->addGuild(guildId, leader); guild->setName(guildName); guildWindow->newGuildTab(guildName); guildWindow->requestMemberList(guildId); }