/* * The Mana World * Copyright 2008 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include #include "guildhandler.h" #include "protocol.h" #include "messagein.h" #include "chatserver/chatserver.h" #include "chatserver/guild.h" #include "../gui/guildwindow.h" #include "../gui/chat.h" #include "../guild.h" #include "../log.h" #include "../localplayer.h" #include "../channel.h" #include "../channelmanager.h" GuildHandler::GuildHandler() { static const Uint16 _messages[] = { CPMSG_GUILD_CREATE_RESPONSE, CPMSG_GUILD_INVITE_RESPONSE, CPMSG_GUILD_ACCEPT_RESPONSE, CPMSG_GUILD_GET_MEMBERS_RESPONSE, CPMSG_GUILD_UPDATE_LIST, CPMSG_GUILD_INVITED, CPMSG_GUILD_REJOIN, CPMSG_GUILD_QUIT_RESPONSE, 0 }; handledMessages = _messages; } void GuildHandler::handleMessage(MessageIn &msg) { switch (msg.getId()) { case CPMSG_GUILD_CREATE_RESPONSE: { logger->log("Received CPMSG_GUILD_CREATE_RESPONSE"); if(msg.readInt8() == ERRMSG_OK) { // TODO - Acknowledge guild was created joinedGuild(msg); } } break; case CPMSG_GUILD_INVITE_RESPONSE: { logger->log("Received CPMSG_GUILD_INVITE_RESPONSE"); if(msg.readInt8() == ERRMSG_OK) { // TODO - Acknowledge invite was sent } } break; case CPMSG_GUILD_ACCEPT_RESPONSE: { logger->log("Received CPMSG_GUILD_ACCEPT_RESPONSE"); if(msg.readInt8() == ERRMSG_OK) { // TODO - Acknowledge accepted into guild joinedGuild(msg); } } break; case CPMSG_GUILD_GET_MEMBERS_RESPONSE: { logger->log("Received CPMSG_GUILD_GET_MEMBERS_RESPONSE"); if(msg.readInt8() == ERRMSG_OK) { std::string guildMember; std::string guildName; Guild *guild; short guildId = msg.readInt16(); guild = player_node->getGuild(guildId); if (!guild) return; guildName = guild->getName(); while(msg.getUnreadLength()) { guildMember = msg.readString(); if(guildMember != "") { guild->addMember(guildMember); guildWindow->setOnline(guildName, guildMember, false); } } guildWindow->updateTab(); //Net::ChatServer::getUserList(guildName); } } break; case CPMSG_GUILD_UPDATE_LIST: { logger->log("Received CPMSG_GUILD_UPDATE_LIST"); short guildId = msg.readInt16(); std::string guildMember = msg.readString(); Guild *guild = player_node->getGuild(guildId); if (guild) { guild->addMember(guildMember); guildWindow->setOnline(guild->getName(), guildMember, true); } guildWindow->updateTab(); } break; case CPMSG_GUILD_INVITED: { logger->log("Received CPMSG_GUILD_INVITED"); std::string inviterName = msg.readString(); std::string guildName = msg.readString(); // Open a dialog asking if the player accepts joining the guild. guildWindow->openAcceptDialog(inviterName, guildName); } break; case CPMSG_GUILD_REJOIN: { logger->log("Received CPMSG_GUILD_REJOIN"); joinedGuild(msg); } break; case CPMSG_GUILD_QUIT_RESPONSE: { logger->log("Received CPMSG_GUILD_QUIT_RESPONSE"); if (msg.readInt8() == ERRMSG_OK) { // Must remove tab first, as it wont find the guild // name after its removed from the player int guildId = msg.readInt16(); Guild *guild = player_node->getGuild(guildId); if (guild) { chatWindow->removeChannel(guild->getName()); guildWindow->removeTab(guildId); player_node->removeGuild(guildId); } } } break; } } void GuildHandler::joinedGuild(MessageIn &msg) { std::string guildName = msg.readString(); short guildId = msg.readInt16(); bool leader = msg.readInt8(); short channelId = msg.readInt16(); std::string announcement = msg.readString(); // Add guild to player and create new guild tab Guild *guild = player_node->addGuild(guildId, leader); guild->setName(guildName); guildWindow->newGuildTab(guildName); guildWindow->requestMemberList(guildId); // Automatically create the guild channel // COMMENT: Should this go here?? Channel *channel = new Channel(channelId, guildName, announcement); channelManager->addChannel(channel); chatWindow->createNewChannelTab(guildName); chatWindow->chatLog("Announcement: " + announcement, BY_CHANNEL, guildName); }