/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "player.h" #include "internal.h" #include "../connection.h" #include "../messageout.h" #include "../protocol.h" void Net::GameServer::Player::say(const std::string &text) { MessageOut msg(PGMSG_SAY); msg.writeString(text); Net::GameServer::connection->send(msg); } void Net::GameServer::Player::walk(short x, short y) { MessageOut msg(PGMSG_WALK); msg.writeShort(x); msg.writeShort(y); Net::GameServer::connection->send(msg); } void Net::GameServer::Player::useItem(int itemId) { MessageOut msg(PGMSG_USE_ITEM); msg.writeLong(itemId); Net::GameServer::connection->send(msg); } void Net::GameServer::Player::equip(int itemId, char slot) { MessageOut msg(PGMSG_EQUIP); msg.writeLong(itemId); msg.writeByte(slot); Net::GameServer::connection->send(msg); }