/* * The Mana Client * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef MAPHANDLER_H #define MAPHANDLER_H #include "logindata.h" #include namespace Net { class GameHandler { public: virtual void connect() = 0; virtual bool isConnected() = 0; virtual void disconnect() = 0; virtual void inGame() = 0; virtual void mapLoaded(const std::string &mapName) = 0; virtual void who() = 0; virtual void quit() = 0; virtual void ping(int tick) = 0; virtual bool removeDeadBeings() const = 0; virtual ~GameHandler() {} }; } // namespace Net #endif // MAPHANDLER_H