/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "net/ea/skillhandler.h" #include "net/ea/protocol.h" #include "net/messagein.h" #include "net/messageout.h" #include "log.h" #include "gui/skill.h" #include "gui/widgets/chattab.h" #include "utils/gettext.h" /** job dependend identifiers (?) */ #define SKILL_BASIC 0x0001 #define SKILL_WARP 0x001b #define SKILL_STEAL 0x0032 #define SKILL_ENVENOM 0x0034 /** basic skills identifiers */ #define BSKILL_TRADE 0x0000 #define BSKILL_EMOTE 0x0001 #define BSKILL_SIT 0x0002 #define BSKILL_CREATECHAT 0x0003 #define BSKILL_JOINPARTY 0x0004 #define BSKILL_SHOUT 0x0005 #define BSKILL_PK 0x0006 // ?? #define BSKILL_SETALLIGN 0x0007 // ?? /** reasons why action failed */ #define RFAIL_SKILLDEP 0x00 #define RFAIL_INSUFHP 0x01 #define RFAIL_INSUFSP 0x02 #define RFAIL_NOMEMO 0x03 #define RFAIL_SKILLDELAY 0x04 #define RFAIL_ZENY 0x05 #define RFAIL_WEAPON 0x06 #define RFAIL_REDGEM 0x07 #define RFAIL_BLUEGEM 0x08 #define RFAIL_OVERWEIGHT 0x09 #define RFAIL_GENERIC 0x0a /** should always be zero if failed */ #define SKILL_FAILED 0x00 Net::SkillHandler *skillHandler; namespace EAthena { SkillHandler::SkillHandler() { static const Uint16 _messages[] = { SMSG_PLAYER_SKILLS, SMSG_SKILL_FAILED, 0 }; handledMessages = _messages; skillHandler = this; } void SkillHandler::handleMessage(MessageIn &msg) { int skillCount; switch (msg.getId()) { case SMSG_PLAYER_SKILLS: msg.readInt16(); // length skillCount = (msg.getLength() - 4) / 37; skillDialog->cleanList(); for (int k = 0; k < skillCount; k++) { int skillId = msg.readInt16(); msg.readInt16(); // target type msg.readInt16(); // unknown int level = msg.readInt16(); int sp = msg.readInt16(); msg.readInt16(); // range std::string skillName = msg.readString(24); int up = msg.readInt8(); if (level != 0 || up != 0) { if (skillDialog->hasSkill(skillId)) { skillDialog->setSkill(skillId, level, sp); } else { skillDialog->addSkill(skillId, level, sp); } } } skillDialog->update(); break; case SMSG_SKILL_FAILED: // Action failed (ex. sit because you have not reached the // right level) short skill = msg.readInt16(); short bskill = msg.readInt16(); msg.readInt16(); // unknown char success = msg.readInt8(); char reason = msg.readInt8(); if (success != SKILL_FAILED && bskill == BSKILL_EMOTE) { logger->log("Action: %d/%d", bskill, success); } std::string msg; if (success == SKILL_FAILED && skill == SKILL_BASIC) { switch (bskill) { case BSKILL_TRADE: msg = _("Trade failed!"); break; case BSKILL_EMOTE: msg = _("Emote failed!"); break; case BSKILL_SIT: msg = _("Sit failed!"); break; case BSKILL_CREATECHAT: msg = _("Chat creating failed!"); break; case BSKILL_JOINPARTY: msg = _("Could not join party!"); break; case BSKILL_SHOUT: msg = _("Cannot shout!"); break; } msg += " "; switch (reason) { case RFAIL_SKILLDEP: msg += _("You have not yet reached a high enough lvl!"); break; case RFAIL_INSUFHP: msg += _("Insufficient HP!"); break; case RFAIL_INSUFSP: msg += _("Insufficient SP!"); break; case RFAIL_NOMEMO: msg += _("You have no memos!"); break; case RFAIL_SKILLDELAY: msg += _("You cannot do that right now!"); break; case RFAIL_ZENY: msg += _("Seems you need more money... ;-)"); break; case RFAIL_WEAPON: msg += _("You cannot use this skill with that kind of weapon!"); break; case RFAIL_REDGEM: msg += _("You need another red gem!"); break; case RFAIL_BLUEGEM: msg += _("You need another blue gem!"); break; case RFAIL_OVERWEIGHT: msg += _("You're carrying to much to do this!"); break; default: msg += _("Huh? What's that?"); break; } } else { switch (skill) { case SKILL_WARP : msg = _("Warp failed..."); break; case SKILL_STEAL : msg = _("Could not steal anything..."); break; case SKILL_ENVENOM : msg = _("Poison had no effect..."); break; } } localChatTab->chatLog(msg); break; } } void SkillHandler::up(int skillId) { MessageOut outMsg(CMSG_SKILL_LEVELUP_REQUEST); outMsg.writeInt16(skillId); } void SkillHandler::use(int skillId, int level, int beingId) { // TODO } void SkillHandler::use(int skillId, int level, int x, int y) { // TODO } void SkillHandler::use(int skillId, const std::string &map) { // TODO } } // namespace EAthena