/* * The Mana World * Copyright (C) 2009 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "net/ea/maphandler.h" #include "net/ea/network.h" #include "net/ea/protocol.h" #include "net/messagein.h" #include "net/messageout.h" #include "localplayer.h" #include "log.h" #include "main.h" #include "gui/widgets/chattab.h" #include "utils/gettext.h" #include "utils/stringutils.h" Net::MapHandler *mapHandler; namespace EAthena { MapHandler::MapHandler() { static const Uint16 _messages[] = { SMSG_LOGIN_SUCCESS, SMSG_SERVER_PING, SMSG_WHO_ANSWER, 0 }; handledMessages = _messages; mapHandler = this; } void MapHandler::handleMessage(MessageIn &msg) { unsigned char direction; switch (msg.getId()) { case SMSG_LOGIN_SUCCESS: msg.readInt32(); // server tick msg.readCoordinates(player_node->mX, player_node->mY, direction); msg.skip(2); // unknown logger->log("Protocol: Player start position: (%d, %d), Direction: %d", player_node->mX, player_node->mY, direction); state = STATE_GAME; break; case SMSG_SERVER_PING: // We ignore this for now // int tick = msg.readInt32() break; case SMSG_WHO_ANSWER: localChatTab->chatLog("Online users: " + toString(msg.readInt32()), BY_SERVER); break; } } void MapHandler::connect(LoginData *loginData) { // Send login infos MessageOut outMsg(CMSG_MAP_SERVER_CONNECT); outMsg.writeInt32(loginData->account_ID); outMsg.writeInt32(player_node->mCharId); outMsg.writeInt32(loginData->session_ID1); outMsg.writeInt32(loginData->session_ID2); outMsg.writeInt8(loginData->sex); // We get 4 useless bytes before the real answer comes in (what are these?) mNetwork->skip(4); } void MapHandler::mapLoaded(const std::string &mapName) { MessageOut outMsg(CMSG_MAP_LOADED); } void MapHandler::who() { MessageOut outMsg(0x00c1); } void MapHandler::quit() { MessageOut outMsg(CMSG_CLIENT_QUIT); } void MapHandler::ping(int tick) { MessageOut msg(CMSG_CLIENT_PING); msg.writeInt32(tick); } } // namespace EAthena