/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef NET_EA_CHARSERVERHANDLER_H #define NET_EA_CHARSERVERHANDLER_H #include "net/charhandler.h" #include "net/serverinfo.h" #include "net/ea/messagehandler.h" #include "net/ea/token.h" class LoginData; namespace EAthena { /** * Deals with incoming messages from the character server. */ class CharServerHandler : public MessageHandler, public Net::CharHandler { public: CharServerHandler(); virtual void handleMessage(Net::MessageIn &msg); void setCharSelectDialog(CharSelectDialog *window); /** * Sets the character create dialog. The handler will clean up this * dialog when a new character is succesfully created, and will unlock * the dialog when a new character failed to be created. */ void setCharCreateDialog(CharCreateDialog *window); void requestCharacters(); void chooseCharacter(Net::Character *character); void newCharacter(const std::string &name, int slot, bool gender, int hairstyle, int hairColor, const std::vector &stats); void deleteCharacter(Net::Character *character); void switchCharacter(); int baseSprite() const; int hairSprite() const; int maxSprite() const; void connect(); private: LocalPlayer *readPlayerData(Net::MessageIn &msg, int *slot); }; } // namespace EAthena #endif // NET_EA_CHARSERVERHANDLER_H