/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_NET_CONNECTION_H #define _TMW_NET_CONNECTION_H #include #include class MessageOut; namespace Net { class Connection { public: enum State { OK, NET_ERROR }; ~Connection(); /** * Connects to the given server with the specified address and port. * This method is non-blocking, use isConnected to check whether the * server is connected. */ bool connect(const std::string &address, short port); /** * Disconnects from the given server. */ void disconnect(); State getState() { return mState; } /** * Returns whether the server is connected. */ bool isConnected(); /** * Sends a message. */ void send(const MessageOut &msg); private: friend Connection *Net::getConnection(); Connection(ENetHost *client); ENetPeer *mConnection; ENetHost *mClient; State mState; }; } #endif