/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef NET_CHATHANDLER_H #define NET_CHATHANDLER_H #include "messagehandler.h" class ChatHandler : public MessageHandler { public: ChatHandler(); /** * Handle the given message appropriately. */ void handleMessage(MessageIn &msg); private: /** * Handle chat messages sent from the game server. */ void handleGameChatMessage(MessageIn &msg); /** * Handle channel entry responses. */ void handleEnterChannelResponse(MessageIn &msg); /** * Handle list channels responses. */ void handleListChannelsResponse(MessageIn &msg); /** * Handle private messages. */ void handlePrivateMessage(MessageIn &msg); /** * Handle announcements. */ void handleAnnouncement(MessageIn &msg); /** * Handle chat messages. */ void handleChatMessage(MessageIn &msg); /** * Handle quit channel responses. */ void handleQuitChannelResponse(MessageIn &msg); /** * Handle list channel users responses. */ void handleListChannelUsersResponse(MessageIn &msg); /** * Handle channel events. */ void handleChannelEvent(MessageIn &msg); }; #endif