/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef NET_CHARSERVERHANDLER_H #define NET_CHARSERVERHANDLER_H #include "messagehandler.h" #include "../lockedarray.h" class CharCreateDialog; class LocalPlayer; class LoginData; /** * Deals with incoming messages from the character server. */ class CharServerHandler : public MessageHandler { public: CharServerHandler(); void handleMessage(MessageIn *msg); void setCharInfo(LockedArray *charInfo) { mCharInfo = charInfo; } void setLoginData(LoginData *loginData) { mLoginData = loginData; } /** * Sets the character create dialog. The handler will clean up this * dialog when a new character is succesfully created, and will unlock * the dialog when a new character failed to be created. */ void setCharCreateDialog(CharCreateDialog *window) { mCharCreateDialog = window; } protected: LoginData *mLoginData; LockedArray *mCharInfo; CharCreateDialog *mCharCreateDialog; LocalPlayer* readPlayerData(MessageIn &msg, int &slot); }; #endif