/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_NET_CHARSERVERHANDLER_H #define _TMW_NET_CHARSERVERHANDLER_H #include "messagehandler.h" #include "../lockedarray.h" class LocalPlayer; class LoginData; class CharServerHandler : public MessageHandler { public: CharServerHandler(); void handleMessage(MessageIn &msg); void setCharInfo(LockedArray *charInfo) { mCharInfo = charInfo; } protected: void handleCharCreateResponse(MessageIn &msg); void handleCharSelectResponse(MessageIn &msg); LockedArray *mCharInfo; LocalPlayer* readPlayerData(MessageIn &msg, int &slot); }; #endif