/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "charserverhandler.h" #include "messagein.h" #include "network.h" #include "protocol.h" #include "../game.h" #include "../localplayer.h" #include "../log.h" #include "../logindata.h" #include "../main.h" #include "../gui/ok_dialog.h" #include "../gui/char_select.h" CharServerHandler::CharServerHandler(): mCharCreateDialog(0) { static const Uint16 _messages[] = { 0x006b, 0x006c, 0x006d, 0x006e, 0x006f, 0x0070, 0x0071, 0x0081, 0 }; handledMessages = _messages; } void CharServerHandler::handleMessage(MessageIn *msg) { int slot; LocalPlayer *tempPlayer; logger->log("CharServerHandler: Packet ID: %x, Length: %d", msg->getId(), msg->getLength()); switch (msg->getId()) { case 0x006b: // Skip length word and an additional mysterious 20 bytes msg->skip(2 + 20); // Derive number of characters from message length n_character = (msg->getLength() - 24) / 106; for (int i = 0; i < n_character; i++) { tempPlayer = readPlayerData(*msg, slot); mCharInfo->select(slot); mCharInfo->setEntry(tempPlayer); logger->log("CharServer: Player: %s (%d)", tempPlayer->getName().c_str(), slot); } state = CHAR_SELECT_STATE; break; case 0x006c: switch (msg->readInt8()) { case 0: errorMessage = "Access denied"; break; case 1: errorMessage = "Cannot use this ID"; break; default: errorMessage = "Unknown failure to select character"; break; } mCharInfo->unlock(); break; case 0x006d: tempPlayer = readPlayerData(*msg, slot); mCharInfo->unlock(); mCharInfo->select(slot); mCharInfo->setEntry(tempPlayer); n_character++; // Close the character create dialog if (mCharCreateDialog) { mCharCreateDialog->scheduleDelete(); mCharCreateDialog = 0; } break; case 0x006e: new OkDialog("Error", "Failed to create character. Most likely" " the name is already taken."); if (mCharCreateDialog) mCharCreateDialog->unlock(); break; case 0x006f: delete mCharInfo->getEntry(); mCharInfo->setEntry(0); mCharInfo->unlock(); n_character--; new OkDialog("Info", "Player deleted"); break; case 0x0070: mCharInfo->unlock(); new OkDialog("Error", "Failed to delete character."); break; case 0x0071: player_node = mCharInfo->getEntry(); slot = mCharInfo->getPos(); msg->skip(4); // CharID, must be the same as player_node->charID map_path = msg->readString(16); mLoginData->hostname = iptostring(msg->readInt32()); mLoginData->port = msg->readInt16(); mCharInfo->unlock(); mCharInfo->select(0); // Clear unselected players infos do { LocalPlayer *tmp = mCharInfo->getEntry(); if (tmp != player_node) { delete tmp; mCharInfo->setEntry(0); } mCharInfo->next(); } while (mCharInfo->getPos()); mCharInfo->select(slot); state = CONNECTING_STATE; break; case 0x0081: switch (msg->readInt8()) { case 1: errorMessage = "Map server offline"; break; case 3: errorMessage = "Speed hack detected"; break; case 8: errorMessage = "Duplicated login"; break; default: errorMessage = "Unkown error with 0x0081"; break; } mCharInfo->unlock(); state = ERROR_STATE; break; } } LocalPlayer* CharServerHandler::readPlayerData(MessageIn &msg, int &slot) { LocalPlayer *tempPlayer = new LocalPlayer(mLoginData->account_ID, 0, NULL); tempPlayer->setSex(1 - mLoginData->sex); tempPlayer->mCharId = msg.readInt32(); tempPlayer->mTotalWeight = 0; tempPlayer->mMaxWeight = 0; tempPlayer->mLastAttackTime = 0; tempPlayer->mXp = msg.readInt32(); tempPlayer->mGp = msg.readInt32(); tempPlayer->mJobXp = msg.readInt32(); tempPlayer->mJobLevel = msg.readInt32(); msg.skip(8); // unknown msg.readInt32(); // option msg.readInt32(); // karma msg.readInt32(); // manner msg.skip(2); // unknown tempPlayer->mHp = msg.readInt16(); tempPlayer->mMaxHp = msg.readInt16(); tempPlayer->mMp = msg.readInt16(); tempPlayer->mMaxMp = msg.readInt16(); msg.readInt16(); // speed msg.readInt16(); // class tempPlayer->setHairStyle(msg.readInt16()); Uint16 weapon = msg.readInt16(); if (weapon == 11) weapon = 2; tempPlayer->setVisibleEquipment(Being::WEAPON_SPRITE, weapon * 10000); tempPlayer->mLevel = msg.readInt16(); msg.readInt16(); // skill point tempPlayer->setVisibleEquipment(Being::BOTTOMCLOTHES_SPRITE, msg.readInt16()); // head bottom msg.readInt16(); // shield tempPlayer->setVisibleEquipment(Being::HAT_SPRITE, msg.readInt16()); // head option top tempPlayer->setVisibleEquipment(Being::TOPCLOTHES_SPRITE, msg.readInt16()); // head option mid tempPlayer->setHairColor(msg.readInt16()); msg.readInt16(); // unknown tempPlayer->setName(msg.readString(24)); for (int i = 0; i < 6; i++) { tempPlayer->mAttr[i] = msg.readInt8(); } slot = msg.readInt8(); // character slot msg.readInt8(); // unknown return tempPlayer; }