/* * The Mana World * Copyright (C) 2009 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef CHARHANDLER_H #define CHARHANDLER_H #include "localplayer.h" #include "lockedarray.h" #include "logindata.h" #include #include class CharCreateDialog; class LocalPlayer; namespace Net { class CharHandler { public: virtual void setCharInfo(LockedArray *charInfo) = 0; virtual void connect(LoginData *loginData) = 0; virtual void setCharCreateDialog(CharCreateDialog *window) = 0; virtual void chooseCharacter(int slot, LocalPlayer* character) = 0; virtual void newCharacter(const std::string &name, int slot, bool gender, int hairstyle, int hairColor, std::vector stats) = 0; virtual void deleteCharacter(int slot, LocalPlayer* character) = 0; }; } #endif // CHARHANDLER_H