/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "buysellhandler.h" #include #include "messagein.h" #include "protocol.h" #include "../beingmanager.h" #include "../item.h" #include "../localplayer.h" #include "../npc.h" #include "../gui/buy.h" #include "../gui/chat.h" #include "../gui/sell.h" extern BuyDialog *buyDialog; extern SellDialog *sellDialog; extern Window *buySellDialog; BuySellHandler::BuySellHandler() { static const Uint16 _messages[] = { GPMSG_NPC_BUY, GPMSG_NPC_SELL, 0 }; handledMessages = _messages; } void BuySellHandler::handleMessage(MessageIn &msg) { Being *being = beingManager->findBeing(msg.readInt16()); if (!being || being->getType() != Being::NPC) { return; } current_npc = static_cast< NPC * >(being); switch (msg.getId()) { case GPMSG_NPC_BUY: buyDialog->reset(); buyDialog->setMoney(player_node->getMoney()); buyDialog->setVisible(true); while (msg.getUnreadLength()) { int itemId = msg.readInt16(); int amount = msg.readInt16(); int value = msg.readInt16(); buyDialog->addItem(itemId, amount, value); } break; case GPMSG_NPC_SELL: sellDialog->setMoney(player_node->getMoney()); sellDialog->reset(); sellDialog->setVisible(true); while (msg.getUnreadLength()) { int itemId = msg.readInt16(); int amount = msg.readInt16(); int value = msg.readInt16(); sellDialog->addItem(itemId, amount, value); } break; } }