/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "animatedsprite.h" #include "game.h" #include "localplayer.h" #include "monster.h" #include "particle.h" #include "sound.h" #include "text.h" #include "gui/palette.h" #include "resources/monsterdb.h" #include "resources/monsterinfo.h" Monster::Monster(int id, int job, Map *map): Being(id, job, map) { const MonsterInfo& info = getInfo(); // Setup Monster sprites const std::list &sprites = info.getSprites(); for (std::list::const_iterator i = sprites.begin(); i != sprites.end(); i++) { std::string file = "graphics/sprites/" + *i; mSprites.push_back(AnimatedSprite::load(file)); } // Ensure that something is shown if (mSprites.size() == 0) { mSprites.push_back(AnimatedSprite::load("graphics/sprites/error.xml")); } if (mParticleEffects) { const std::list &particleEffects = info.getParticleEffects(); for (std::list::const_iterator i = particleEffects.begin(); i != particleEffects.end(); i++) { controlParticle(particleEngine->addEffect((*i), 0, 0)); } } mNameColor = &guiPalette->getColor(Palette::MONSTER); mTextColor = &guiPalette->getColor(Palette::MONSTER); Being::setName(getInfo().getName()); } #ifdef EATHENA_SUPPORT void Monster::logic() { if (mAction != STAND) { mFrame = (get_elapsed_time(mWalkTime) * 4) / getWalkSpeed(); if (mFrame >= 4 && mAction != DEAD) nextStep(); } Being::logic(); } #endif void Monster::setAction(Action action, int attackType) { SpriteAction currentAction = ACTION_INVALID; int rotation = 0; std::string particleEffect; switch (action) { case WALK: currentAction = ACTION_WALK; break; case DEAD: currentAction = ACTION_DEAD; sound.playSfx(getInfo().getSound(MONSTER_EVENT_DIE)); break; case ATTACK: currentAction = getInfo().getAttackAction(attackType); for (SpriteIterator it = mSprites.begin(); it != mSprites.end(); it++) (*it)->reset(); //attack particle effect particleEffect = getInfo().getAttackParticleEffect(attackType); if (!particleEffect.empty() && mParticleEffects) { switch (mSpriteDirection) { case DIRECTION_DOWN: rotation = 0; break; case DIRECTION_LEFT: rotation = 90; break; case DIRECTION_UP: rotation = 180; break; case DIRECTION_RIGHT: rotation = 270; break; default: break; } Particle *p; p = particleEngine->addEffect(particleEffect, 0, 0, rotation); controlParticle(p); } break; case STAND: currentAction = ACTION_STAND; break; case HURT: // Not implemented yet break; case SIT: // Also not implemented yet break; } if (currentAction != ACTION_INVALID) { for (SpriteIterator it = mSprites.begin(); it != mSprites.end(); it++) if (*it) (*it)->play(currentAction); mAction = action; } } void Monster::handleAttack(Being *victim, int damage, AttackType type) { Being::handleAttack(victim, damage, type); const MonsterInfo &mi = getInfo(); sound.playSfx(mi.getSound((damage > 0) ? MONSTER_EVENT_HIT : MONSTER_EVENT_MISS)); } void Monster::takeDamage(Being *attacker, int amount, AttackType type) { if (amount > 0) sound.playSfx(getInfo().getSound(MONSTER_EVENT_HURT)); Being::takeDamage(attacker, amount, type); } Being::TargetCursorSize Monster::getTargetCursorSize() const { return getInfo().getTargetCursorSize(); } const MonsterInfo &Monster::getInfo() const { return MonsterDB::get(mJob); } void Monster::updateCoords() { if (mDispName) { mDispName->adviseXY(getPixelX(), getPixelY() - getHeight() - mDispName->getHeight()); } } void Monster::showName() { Being::showName(); updateCoords(); }