/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "monster.h" #include #include "game.h" #include "log.h" #include "resources/resourcemanager.h" class Spriteset; extern std::map monsterset; Monster::Monster(Uint32 id, Uint16 job, Map *map): Being(id, job, map) { // Load monster spriteset, if necessary if (monsterset.find(job - 1002) == monsterset.end()) { std::stringstream filename; filename << "graphics/sprites/monster" << (job - 1002) << ".png"; logger->log("%s",filename.str().c_str()); Spriteset *tmp = ResourceManager::getInstance()->createSpriteset( filename.str(), 60, 60); if (!tmp) { logger->error("Unable to load monster spriteset!"); } else { monsterset[job - 1002] = tmp; } } mSpriteset = monsterset[job-1002]; } void Monster::logic() { if (mAction != STAND) { mFrame = (get_elapsed_time(mWalkTime) * 4) / mWalkSpeed; if (mFrame >= 4 && mAction != MONSTER_DEAD) { nextStep(); } } Being::logic(); } Being::Type Monster::getType() const { return MONSTER; } void Monster::draw(Graphics *graphics, int offsetX, int offsetY) { if (mFrame >= 4) { mFrame = 3; } mSpriteFrame = mAction; if (mAction != MONSTER_DEAD) { mSpriteFrame += mFrame; } unsigned char dir = 0; while (!(mDirection & (1 << dir))) dir++; mSpriteFrame = dir + 4 * mSpriteFrame; Being::draw(graphics, offsetX - 12, offsetY - 25); }