/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "monster.h" #include "animatedsprite.h" #include "client.h" #include "localplayer.h" #include "particle.h" #include "sound.h" #include "text.h" #include "gui/userpalette.h" #include "net/net.h" #include "resources/monsterdb.h" #include "resources/monsterinfo.h" #include "configuration.h" Monster::Monster(int id, int subtype, Map *map): Being(id, subtype, map), mAttackType(1) { setSubtype(subtype); mNameColor = &userPalette->getColor(UserPalette::MONSTER); mTextColor = &userPalette->getColor(UserPalette::MONSTER); Being::setName(getInfo().getName()); } void Monster::logic() { if ((Net::getNetworkType() == ServerInfo::TMWATHENA) && (mAction != STAND)) { mFrame = (int) ((get_elapsed_time(mWalkTime) * 4) / getWalkSpeed().x); if (mFrame >= 4 && mAction != DEAD) nextTile(); } Being::logic(); } void Monster::setAction(Action action, int attackType) { SpriteAction currentAction = ACTION_INVALID; int rotation = 0; std::string particleEffect; switch (action) { case WALK: currentAction = ACTION_WALK; break; case DEAD: currentAction = ACTION_DEAD; sound.playSfx(getInfo().getSound(MONSTER_EVENT_DIE)); break; case ATTACK: mAttackType = attackType; currentAction = getInfo().getAttackAction(attackType); for (SpriteIterator it = mSprites.begin(); it != mSprites.end(); it++) (*it)->reset(); //attack particle effect particleEffect = getInfo().getAttackParticleEffect(attackType); if (!particleEffect.empty() && Particle::enabled) { switch (mSpriteDirection) { case DIRECTION_DOWN: rotation = 0; break; case DIRECTION_LEFT: rotation = 90; break; case DIRECTION_UP: rotation = 180; break; case DIRECTION_RIGHT: rotation = 270; break; default: break; } Particle *p; p = particleEngine->addEffect(particleEffect, 0, 0, rotation); controlParticle(p); } break; case STAND: currentAction = ACTION_STAND; break; case HURT: // Not implemented yet break; case SIT: // Also not implemented yet break; } if (currentAction != ACTION_INVALID) { for (SpriteIterator it = mSprites.begin(); it != mSprites.end(); it++) if (*it) (*it)->play(currentAction); mAction = action; } } void Monster::setSubtype(Uint16 subtype) { Being::setSubtype(subtype); const MonsterInfo &info = getInfo(); // Setup Monster sprites const std::list &sprites = info.getSprites(); mSprites.clear(); for (std::list::const_iterator i = sprites.begin(); i != sprites.end(); i++) { std::string file = paths.getValue("sprites", "graphics/sprites/") + *i; mSprites.push_back(AnimatedSprite::load(file)); } // Ensure that something is shown if (mSprites.size() == 0) { mSprites.push_back(AnimatedSprite::load( paths.getValue("sprites", "graphics/sprites/") + paths.getValue("spriteErrorFile", "error.xml") )); } if (Particle::enabled) { const std::list &particleEffects = info.getParticleEffects(); for (std::list::const_iterator i = particleEffects.begin(); i != particleEffects.end(); i++) { controlParticle(particleEngine->addEffect((*i), 0, 0)); } } } void Monster::handleAttack(Being *victim, int damage, AttackType type) { Being::handleAttack(victim, damage, type); const MonsterInfo &mi = getInfo(); sound.playSfx(mi.getSound((damage > 0) ? MONSTER_EVENT_HIT : MONSTER_EVENT_MISS)); fireMissile(victim, mi.getAttackMissileParticle(mAttackType)); } void Monster::takeDamage(Being *attacker, int amount, AttackType type) { if (amount > 0) sound.playSfx(getInfo().getSound(MONSTER_EVENT_HURT)); Being::takeDamage(attacker, amount, type); } Being::TargetCursorSize Monster::getTargetCursorSize() const { return getInfo().getTargetCursorSize(); } const MonsterInfo &Monster::getInfo() const { return MonsterDB::get(mSubType); } void Monster::updateCoords() { if (mDispName) { mDispName->adviseXY(getPixelX(), getPixelY() - getHeight() - mDispName->getHeight()); } } void Monster::showName() { Being::showName(); updateCoords(); }