/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "main.h" #include #include #include #include #include #include #include #ifdef __USE_UNIX98 #include #include #endif #include "configuration.h" #include "game.h" #include "graphics.h" #include "log.h" #ifdef USE_OPENGL #include "openglgraphics.h" #endif #include "playerinfo.h" #include "sound.h" #include "graphic/spriteset.h" #include "gui/char_server.h" #include "gui/char_select.h" #include "gui/gui.h" #include "gui/login.h" #include "gui/ok_dialog.h" #include "gui/updatewindow.h" #include "net/protocol.h" #include "resources/image.h" #include "resources/resourcemanager.h" // Account infos int account_ID, session_ID1, session_ID2; char sex, n_server, n_character; PLAYER_INFO **char_info; PLAYER_INFO *player_info; Spriteset *hairset = NULL, *playerset = NULL; Graphics *graphics; int map_address, char_ID; short map_port; unsigned char state; unsigned char screen_mode; volatile int framesToDraw = 0; Sound sound; Music *bgm; Configuration config; /**< Xml file configuration reader */ Logger *logger; /**< Log object */ /** * Allows the next frame to be drawn (part of framerate limiting) */ Uint32 nextFrame(Uint32 interval, void *param) { if (framesToDraw < 10) { framesToDraw++; } return interval; } /** * Listener used for responding to map start error dialog. */ class MapStartErrorListener : public gcn::ActionListener { void action(const std::string &eventId) { if (eventId == "ok") { state = LOGIN; } } } mapStartErrorListener; /** * Listener used for responding to init warning. */ class InitWarningListener : public gcn::ActionListener { void action(const std::string &eventId) { if (eventId == "ok") { state = LOGIN; } } } initWarningListener; /** * Do all initialization stuff */ void init_engine() { // Initialize SDL if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) { std::cerr << "Could not initialize SDL: " << SDL_GetError() << std::endl; exit(1); } atexit(SDL_Quit); SDL_EnableUNICODE(1); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); std::string homeDir = ""; #ifndef __USE_UNIX98 // In Windows and other systems we currently store data next to executable. homeDir = "."; #else homeDir = std::string(PHYSFS_getUserDir()) + "/.tmw"; // Checking if /home/user/.tmw folder exists. if ((mkdir(homeDir.c_str(), S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH) != 0) && (errno != EEXIST)) { std::cout << homeDir << " can't be made, but it doesn't exist! Exitting." << std::endl; exit(1); } #endif // Set log file logger->setLogFile(homeDir + std::string("/tmw.log")); ResourceManager *resman = ResourceManager::getInstance(); if (!resman->setWriteDir(homeDir)) { std::cout << homeDir << " couldn't be set as home directory! Exitting." << std::endl; exit(1); } // Add the user's homedir to PhysicsFS search path resman->addToSearchPath(homeDir, false); // Creating and checking the updates folder existence and rights. if (!resman->isDirectory("/updates")) { if (!resman->mkdir("/updates")) { std::cout << homeDir << "/updates can't be made, but it doesn't exist! Exitting." << std::endl; exit(1); } } // Add the main data directory to our PhysicsFS search path resman->addToSearchPath("data", true); resman->addToSearchPath(TMW_DATADIR "data", true); // Add zip files to PhysicsFS resman->searchAndAddArchives("/", ".zip", true); // Updates, these override other files resman->searchAndAddArchives("/updates", ".zip", false); // Fill configuration with defaults config.setValue("host", "animesites.de"); config.setValue("port", 6901); config.setValue("hwaccel", 0); config.setValue("opengl", 0); config.setValue("screen", 0); config.setValue("sound", 1); config.setValue("guialpha", 0.8f); config.setValue("remember", 1); config.setValue("sfxVolume", 100); config.setValue("musicVolume", 60); config.setValue("fpslimit", 0); config.setValue("updatehost", "http://themanaworld.org/files"); config.setValue("customcursor", 1); config.setValue("homeDir", homeDir); config.setValue("joytolerance", 100); // Checking if the configuration file exists... otherwise creates it with // default options ! FILE *tmwFile = 0; std::string configPath = homeDir + "/config.xml"; tmwFile = fopen(configPath.c_str(), "r"); // If we can't read it, it doesn't exist ! if (tmwFile == NULL) { // We reopen the file in write mode and we create it tmwFile = fopen(configPath.c_str(), "wt"); if (tmwFile == NULL) { std::cout << "Can't create " << configPath << ". Using Defaults." << std::endl; } else { fclose(tmwFile); config.init(configPath); } } else { fclose(tmwFile); config.init(configPath); } SDL_WM_SetCaption("The Mana World", NULL); SDL_WM_SetIcon(IMG_Load(TMW_DATADIR "data/icons/tmw-icon.png"), NULL); int width, height, bpp; bool fullscreen, hwaccel; width = (int)config.getValue("screenwidth", 800); height = (int)config.getValue("screenheight", 600); bpp = 0; fullscreen = ((int)config.getValue("screen", 0) == 1); hwaccel = ((int)config.getValue("hwaccel", 0) == 1); #ifdef USE_OPENGL bool useOpenGL = (config.getValue("opengl", 0) == 1); // Setup image loading for the right image format Image::setLoadAsOpenGL(useOpenGL); // Create the graphics context if (useOpenGL) { graphics = new OpenGLGraphics(); } else { graphics = new Graphics(); } #else // Create the graphics context graphics = new Graphics(); #endif // Try to set the desired video mode if (!graphics->setVideoMode(width, height, bpp, fullscreen, hwaccel)) { std::cerr << "Couldn't set " << width << "x" << height << "x" << bpp << " video mode: " << SDL_GetError() << std::endl; exit(1); } // Initialize for drawing graphics->_beginDraw(); Image *playerImg = resman->getImage( "graphics/sprites/player_male_base.png"); Image *hairImg = resman->getImage( "graphics/sprites/player_male_hair.png"); if (!playerImg) logger->error("Couldn't load player_male_base.png"); if (!hairImg) logger->error("Couldn't load player_male_hair.png"); playerset = new Spriteset(playerImg, 64, 64); hairset = new Spriteset(hairImg, 40, 40); gui = new Gui(graphics); state = UPDATE; /**< Initial game state */ // Initialize sound engine try { if (config.getValue("sound", 0) == 1) { sound.init(); } sound.setSfxVolume((int)config.getValue("sfxVolume", 100)); sound.setMusicVolume((int)config.getValue("musicVolume", 60)); } catch (const char *err) { state = ERROR; new OkDialog("Sound Engine", err, &initWarningListener); logger->log("Warning: %s", err); } // Set frame counter when using fps limit int fpsLimit = (int)config.getValue("fpslimit", 0); if (fpsLimit) { if (fpsLimit < 20) fpsLimit = 20; if (fpsLimit > 200) fpsLimit = 200; SDL_AddTimer(1000 / fpsLimit, nextFrame, NULL); } } /** Clear the engine */ void exit_engine() { config.write(); delete gui; delete graphics; delete hairset; delete playerset; // Shutdown libxml xmlCleanupParser(); ResourceManager::deleteInstance(); delete logger; } /** Check to see if a file exists */ int exists(const std::string &file) { FILE *fp = NULL; fp = fopen(file.c_str(), "r"); if (!fp) { return false; } else { fclose(fp); return true; } } struct Options { Options():printHelp(false),skipUpdate(false) {}; bool printHelp; bool skipUpdate; }; void printHelp() { std::cout << "tmw" << std::endl << std::endl; std::cout << "Options: " << std::endl; std::cout << " -h --help : Display this help" << std::endl; std::cout << " --skipupdate : Skip the update process" << std::endl; } void parseOptions(int argc, char *argv[], Options &options) { const char *optstring = "h"; const struct option long_options[] = { { "help", no_argument, 0, 'h' }, { "skipupdate", no_argument, 0, 'u' }, 0 }; while (optind < argc) { int result = getopt_long(argc, argv, optstring, long_options, NULL); if (result == -1) { break; } switch (result) { default: // Unknown option case 'h': options.printHelp = true; break; case 'u': options.skipUpdate = true; break; } } } /** Main */ int main(int argc, char *argv[]) { logger = new Logger(); Options options; parseOptions(argc, argv, options); if (options.printHelp) { printHelp(); return 0; } // Initialize libxml2 and check for potential ABI mismatches between // compiled version and the shared library actually used. xmlInitParser(); LIBXML_TEST_VERSION; // Redirect libxml errors to /dev/null FILE *nullFile = fopen("/dev/null", "w"); xmlSetGenericErrorFunc(nullFile, NULL); // Initialize PhysicsFS PHYSFS_init(argv[0]); init_engine(); SDL_Event event; if (options.skipUpdate && state != ERROR) { state = LOGIN; } unsigned int oldstate = !state; // We start with a status change. Window *currentDialog = NULL; void (*inputHandler)(SDL_KeyboardEvent*) = NULL; Image *login_wallpaper = ResourceManager::getInstance()-> getImage("graphics/images/login_wallpaper.png"); if (!login_wallpaper) { logger->error("Couldn't load login_wallpaper.png"); } while (state != EXIT) { // Handle SDL events while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: state = EXIT; break; case SDL_KEYDOWN: if (inputHandler) { inputHandler(&event.key); } break; } guiInput->pushInput(event); } gui->logic(); graphics->drawImage(login_wallpaper, 0, 0); gui->draw(); graphics->updateScreen(); if (state != oldstate) { if (oldstate == UPDATE) { ResourceManager::getInstance()-> searchAndAddArchives("/updates", ".zip", 0); } oldstate = state; if (currentDialog) { delete currentDialog; } switch (state) { case LOGIN: logger->log("State: LOGIN"); currentDialog = new LoginDialog(); inputHandler = loginInputHandler; break; case CHAR_SERVER: logger->log("State: CHAR_SERVER"); currentDialog = new ServerSelectDialog(); inputHandler = charServerInputHandler; break; case CHAR_SELECT: logger->log("State: CHAR_SELECT"); currentDialog = new CharSelectDialog(); inputHandler = charSelectInputHandler; break; case GAME: sound.fadeOutMusic(1000); currentDialog = NULL; inputHandler = NULL; login_wallpaper->decRef(); login_wallpaper = NULL; logger->log("State: GAME"); try { map_start(); game(); } catch (const char* err) { state = ERROR; new OkDialog("Error", err, &mapStartErrorListener); } break; case UPDATE: sound.playMusic(TMW_DATADIR "data/music/Magick - Real.ogg"); currentDialog = new UpdaterWindow(); inputHandler = updateInputHandler; break; case ERROR: // Hmm, does this look like an endless loop? break; default: state = EXIT; break; } } } logger->log("State: EXIT"); exit_engine(); PHYSFS_deinit(); return 0; }