/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "main.h" #include "./sound/sound.h" #include "./graphic/graphic.h" #include #ifdef __USE_UNIX98 #include #include #include #include #endif // Language map can probably be removed after switching to SDL typedef struct { unsigned int code; char* name; } LanguageMap; LanguageMap languageMap[] = { { 0x0813, "BE" }, { 0x0416, "BR" }, { 0x1009, "CF" }, { 0x1009, "CF" }, { 0x0807, "CH" }, { 0x0405, "CZ" }, { 0x0407, "DE" }, { 0x0406, "DK" }, { 0x040a, "ES" }, { 0x040b, "FI" }, { 0x040c, "FR" }, { 0x0410, "IT" }, { 0x0414, "NO" }, { 0x0415, "PL" }, { 0x0416, "PT" }, { 0x0816, "PT" }, { 0x0419, "RU" }, { 0x041d, "SE" }, { 0x041b, "SK" }, { 0x0424, "SK" }, { 0x0809, "UK" }, { 0x0409, "US" }, { 0, NULL } }; // Account infos int account_ID, session_ID1, session_ID2; char sex, n_server, n_character; SERVER_INFO *server_info; PLAYER_INFO *char_info = new PLAYER_INFO; Spriteset *hairset, *playerset; BITMAP *login_wallpaper; char username[LEN_USERNAME]; char password[LEN_PASSWORD]; int map_address, char_ID; short map_port; char map_name[16]; unsigned char state; unsigned short x, y; unsigned char direction; //unsigned short job, hair, hair_color; unsigned char stretch_mode, screen_mode; char *dir; // new sound-engine /- kth5 #ifndef WIN32 Sound sound; #endif /* not WIN32 */ // ini file configuration reader Configuration config; void request_exit() { state = EXIT; } /** * Do all initialization stuff */ void init_engine() { #ifdef WIN32 // After switching to SDL this can probably be removed char keyb_buffer[KL_NAMELENGTH + 1]; unsigned int langID; char* code = NULL; int running = 1; int a; if (GetKeyboardLayoutName(keyb_buffer)) { //printf("layout name: %s\n", buffer); langID = strtol(keyb_buffer, NULL, 16); langID &= 0xffff; //printf("language id: %x\n", langID); for (a = 0; languageMap[a].code != 0; ++a) { if (languageMap[a].code == langID) { code = languageMap[a].name; break; } } } #endif // Initialize SDL //if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) { // std::cerr << "Could not initialize SDL: " << // SDL_GetError() << std::endl; // exit(1); //} //atexit(SDL_Quit); // Initialize Allegro allegro_init(); init_log(); // SDL will send an event for this set_close_button_callback(request_exit); dir = new char[400]; strcpy(dir, ""); #ifndef __USE_UNIX98 // WIN32 and others strcpy(dir, "tmw.ini"); #else // UNIX char *userHome; char *name = getlogin(); passwd *pass; if (name != NULL) { pass = getpwnam(name); } else { pass = getpwuid(geteuid()); } if (pass == NULL) { printf("Couldn't determine the user home directory. Exitting.\n"); exit(1); } userHome = pass->pw_dir; // Checking if homeuser/.manaworld folder exists. sprintf(dir, "%s/.manaworld", userHome); if ((mkdir(dir, S_IRWXU|S_IRWXG|S_IROTH|S_IXOTH) != 0) && (errno != EEXIST)) { printf("%s can't be made... And doesn't exist ! Exitting ...", dir); exit(1); } sprintf(dir, "%s/.manaworld/tmw.ini", userHome); #endif // Checking if the tmw.ini file exists... otherwise creates it with // default options ! FILE *tmwFile = 0; tmwFile = fopen(dir, "r"); // If we can't read it, it doesn't exist ! if (tmwFile == NULL) { // We reopen the file in write mode and we create it printf("No file : %s\n, Creating Default Options...\n", dir); tmwFile = fopen(dir, "wt"); if (tmwFile == NULL) { printf("Can't create %s file. Using Defaults.\n", dir); } else { fclose(tmwFile); // tmw.ini creation config.setValue("system", ""); config.setValue("keyboard", "en"); config.setValue("language", ""); config.setValue("core_version", CORE_VERSION); config.setValue("host", "animesites.de"); config.setValue("port", 6901); config.setValue("screen", 1); config.setValue("sound", 1); #ifdef __USE_UNIX98 char *chatlogFilename = new char[400]; sprintf(chatlogFilename, "%s/.manaworld/chatlog.txt", userHome); config.setValue("chatlog", chatlogFilename); delete chatlogFilename; #else config.setValue("chatlog", "chatlog.txt"); #endif config.setValue("stretch", 1); config.setValue("remember", 1); config.setValue("username", "Player"); config.write(dir); } } config.init(dir); #ifdef WIN32 // With SDL this part should probably just be removed if (code) { set_config_string("system", "keyboard", code); } #endif #ifdef MACOSX set_color_depth(32); #else set_color_depth(16); #endif //SDL_WM_SetCaption("The Mana World", NULL); set_window_title("The Mana World"); //screen = SDL_SetVideoMode(800, 600, 16, SDL_SWSURFACE | SDL_ANYFORMAT); //if (screen == NULL) { // std::cerr << "Couldn't set 800x600x16 video mode: " << // SDL_GetError() << std::endl; // exit(1); //} if (set_gfx_mode((unsigned char)config.getValue("screen", 0), 800, 600, 0, 0)) { error(allegro_error); } // In SDL these three are all done in the SDL_Init call if (install_keyboard()) { error("Unable to install keyboard"); } if (install_timer()) { error("Unable to install timer"); } if (install_mouse() == -1) { error("Unable to install mouse"); } // Buffer creation shouldn't be necessary with SDL buffer = create_bitmap(800, 600); if (!buffer) { error("Not enough memory to create buffer"); } login_wallpaper = load_bitmap("data/graphic/login.bmp", NULL); if (!login_wallpaper) error("Couldn't load login.bmp"); BITMAP *playerbitmap = load_bitmap("data/graphic/playerset.bmp", NULL); if (!playerbitmap) error("Couldn't load playerset.bmp"); // Stretch the bitmap while it hasn't been replaced with higher res yet BITMAP *playerbitmap2 = create_bitmap( playerbitmap->w * 2, playerbitmap->h * 2); stretch_blit(playerbitmap, playerbitmap2, 0, 0, playerbitmap->w, playerbitmap->h, 0, 0, playerbitmap2->w, playerbitmap2->h); playerset = new Spriteset(playerbitmap2, 160, 120, 0, 0); destroy_bitmap(playerbitmap); BITMAP *hairbitmap = load_bitmap("data/graphic/hairset.bmp", NULL); if (!hairbitmap) error("Couldn't load hairset.bmp"); // Stretch the bitmap while it hasn't been replaced with higher res yet BITMAP *hairbitmap2 = create_bitmap(hairbitmap->w * 2, hairbitmap->h * 2); stretch_blit(hairbitmap, hairbitmap2, 0, 0, hairbitmap->w, hairbitmap->h, 0, 0, hairbitmap2->w, hairbitmap2->h); hairset = new Spriteset(hairbitmap2, 40, 40, 0, 0); destroy_bitmap(hairbitmap); // TODO: Remove Allegro config file usage from GUI look init_gui(buffer, "data/Skin/aqua.skin"); state = LOGIN; #ifndef WIN32 // initialize sound-engine and start playing intro-theme /-kth5 try { if (config.getValue("sound", 0) == 1) { //SDL_InitSubSystem(SDL_INIT_AUDIO); SDL_Init(SDL_INIT_AUDIO); atexit(SDL_Quit); sound.init(32, 20); } sound.setVolume(64); /* left here to serve as an example ;) SOUND_SID id = sound.loadItem("./data/sound/wavs/level.ogg"); sound.startItem(id, 70);*/ } catch (const char *err) { ok("Sound Engine", err); warning(err); } #endif /* not WIN32 */ } /** Clear the engine */ void exit_engine() { config.write(dir); delete dir; gui_exit(); destroy_bitmap(buffer); allegro_exit(); } /** Main */ int main() { init_engine(); while (state != EXIT) { switch (state) { case LOGIN: status("LOGIN"); login(); break; case CHAR_SERVER: status("CHAR_SERVER"); char_server(); break; case CHAR_SELECT: status("CHAR_SELECT"); charSelect(); break; case GAME: #ifndef WIN32 sound.stopBgm(); #endif /* not WIN32 */ status("GAME"); map_start(); if (state == GAME) game(); break; default: state = EXIT; break; } } status("EXIT"); exit_engine(); return 0; } END_OF_MAIN();