/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "configuration.h" #include "joystick.h" #include "log.h" #include int Joystick::joystickCount = 0; void Joystick::init() { SDL_InitSubSystem(SDL_INIT_JOYSTICK); // Have SDL call SDL_JoystickUpdate() automatically SDL_JoystickEventState(SDL_ENABLE); joystickCount = SDL_NumJoysticks(); logger->log("%i joysticks/gamepads found", joystickCount); for (int i = 0; i < joystickCount; i++) logger->log("- %s", SDL_JoystickNameForIndex(i)); } Joystick::Joystick(int no): mDirection(0), mCalibrating(false), mEnabled(false) { assert(no < joystickCount); mJoystick = SDL_JoystickOpen(no); // TODO Bail out! if (!mJoystick) { logger->log("Couldn't open joystick: %s", SDL_GetError()); return; } logger->log("Axes: %i ", SDL_JoystickNumAxes(mJoystick)); logger->log("Balls: %i", SDL_JoystickNumBalls(mJoystick)); logger->log("Hats: %i", SDL_JoystickNumHats(mJoystick)); logger->log("Buttons: %i", SDL_JoystickNumButtons(mJoystick)); mEnabled = config.getBoolValue("joystickEnabled"); mUpTolerance = config.getIntValue("upTolerance"); mDownTolerance = config.getIntValue("downTolerance"); mLeftTolerance = config.getIntValue("leftTolerance"); mRightTolerance = config.getIntValue("rightTolerance"); } Joystick::~Joystick() { SDL_JoystickClose(mJoystick); } void Joystick::update() { mDirection = 0; // When calibrating, don't bother the outside with our state if (mCalibrating) { doCalibration(); return; }; if (!mEnabled) return; // X-Axis int position = SDL_JoystickGetAxis(mJoystick, 0); if (position >= mRightTolerance) mDirection |= RIGHT; else if (position <= mLeftTolerance) mDirection |= LEFT; // Y-Axis position = SDL_JoystickGetAxis(mJoystick, 1); if (position <= mUpTolerance) mDirection |= UP; else if (position >= mDownTolerance) mDirection |= DOWN; // Buttons for (int i = 0; i < MAX_BUTTONS; i++) mButtons[i] = (SDL_JoystickGetButton(mJoystick, i) == 1); } void Joystick::startCalibration() { mUpTolerance = 0; mDownTolerance = 0; mLeftTolerance = 0; mRightTolerance = 0; mCalibrating = true; } void Joystick::doCalibration() { // X-Axis int position = SDL_JoystickGetAxis(mJoystick, 0); if (position > mRightTolerance) mRightTolerance = position; else if (position < mLeftTolerance) mLeftTolerance = position; // Y-Axis position = SDL_JoystickGetAxis(mJoystick, 1); if (position > mDownTolerance) mDownTolerance = position; else if (position < mUpTolerance) mUpTolerance = position; } void Joystick::finishCalibration() { config.setValue("leftTolerance", mLeftTolerance); config.setValue("rightTolerance", mRightTolerance); config.setValue("upTolerance", mUpTolerance); config.setValue("downTolerance", mDownTolerance); mCalibrating = false; } bool Joystick::buttonPressed(unsigned char no) const { return (mEnabled && no < MAX_BUTTONS) ? mButtons[no] : false; }