/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _INVENTORY_H #define _INVENTORY_H class Item; #define INVENTORY_SIZE 100 class Inventory { public: /** * Constructor. */ Inventory(); /** * Destructor. */ ~Inventory(); /** * Returns the item at the specified index. */ Item* getItem(int index); /** * Adds a new item in a free slot. */ void addItem(int id, int quantity, bool equipment); /** * Adds a new item at a given position. */ void addItem(int index, int id, int quantity, bool equipment); /** * Remove a item from the inventory. */ void removeItem(int id); /** * Checks if the given item is in the inventory */ bool contains(Item *item); /** * Returns id of next free slot or -1 if all occupied. */ int getFreeSlot(); /** * Reset all item slots. */ void clear(); /** * Get the number of slots filled with an item */ int getNumberOfSlotsUsed(); /** * Returns the index of the last occupied slot or 0 if none occupied. */ int getLastUsedSlot(); protected: Item *mItems; /**< The holder of items */ }; #endif