/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef INVENTORY_H #define INVENTORY_H class Item; #ifdef EATHENA_SUPPORT const int INVENTORY_SIZE = 100; #else const int INVENTORY_SIZE = 50; #endif const int STORAGE_SIZE = 301; class Inventory { public: /** * Constructor. * * @param size the number of items that fit in the inventory */ Inventory(int size); /** * Destructor. */ ~Inventory(); /** * Returns the size that this instance is configured for. */ int getSize() const { return mSize; } /** * Returns the item at the specified index. */ Item *getItem(int index) const; /** * Searches for the specified item by it's id. * * @param itemId The id of the item to be searched. * @return Item found on success, NULL on failure. */ Item *findItem(int itemId) const; /** * Adds a new item in a free slot. */ void addItem(int id, int quantity, bool equipment = false); /** * Sets the item at the given position. */ void setItem(int index, int id, int quantity, bool equipment = false); /** * Remove a item from the inventory. */ void removeItem(int id); /** * Remove the item at the specified index from the inventory. */ void removeItemAt(int index); /** * Checks if the given item is in the inventory. */ bool contains(Item *item) const; /** * Returns id of next free slot or -1 if all occupied. */ int getFreeSlot() const; /** * Reset all item slots. */ void clear(); /** * Get the number of slots filled with an item */ int getNumberOfSlotsUsed() const; /** * Returns the index of the last occupied slot or 0 if none occupied. */ int getLastUsedSlot() const; static const int NO_SLOT_INDEX = -1; /**< Slot has no index. */ protected: Item **mItems; /**< The holder of items */ int mSize; /**< The max number of inventory items */ }; #endif