/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "inventory.h" #include #include #include "item.h" #include "log.h" struct SlotUsed : public std::unary_function { bool operator()(const Item *item) const { return item && item->getId() != -1 && item->getQuantity() > 0; } }; Inventory::Inventory() { mItems = new Item*[INVENTORY_SIZE]; std::fill_n(mItems, INVENTORY_SIZE, (Item*) 0); } Inventory::~Inventory() { for (int i = 0; i < INVENTORY_SIZE; i++) delete mItems[i]; delete [] mItems; } Item* Inventory::getItem(int index) const { if (index < 0 || index >= INVENTORY_SIZE || !mItems[index] || mItems[index]->getQuantity() <= 0) return 0; return mItems[index]; } Item* Inventory::findItem(int itemId) const { for (int i = 0; i < INVENTORY_SIZE; i++) { if (mItems[i] && mItems[i]->getId() == itemId) return mItems[i]; } return NULL; } void Inventory::addItem(int id, int quantity, bool equipment) { setItem(getFreeSlot(), id, quantity, equipment); } void Inventory::setItem(int index, int id, int quantity, bool equipment) { if (index < 0 || index >= INVENTORY_SIZE) { logger->log("Warning: invalid inventory index: %d", index); return; } /* TODO: Check where to reenable this code. // Dont stack equipment other than arrows. if (equipment && !(id == 1199 || id == 529)) mItems[index].setQuantity(quantity); else mItems[index].increaseQuantity(quantity); */ if (!mItems[index] && id > 0) { Item *item = new Item(id, quantity, equipment); item->setInvIndex(index); mItems[index] = item; } else if (id > 0) { mItems[index]->setId(id); mItems[index]->setQuantity(quantity); mItems[index]->setEquipment(equipment); } else if (mItems[index]) { removeItemAt(index); } } void Inventory::clear() { for (int i = 0; i < INVENTORY_SIZE; i++) { removeItemAt(i); } } void Inventory::removeItem(int id) { for (int i = 0; i < INVENTORY_SIZE; i++) { if (mItems[i] && mItems[i]->getId() == id) { removeItemAt(i); } } } void Inventory::removeItemAt(int index) { delete mItems[index]; mItems[index] = 0; } bool Inventory::contains(Item *item) const { for (int i = 0; i < INVENTORY_SIZE; i++) { if (mItems[i] && mItems[i]->getId() == item->getId()) { return true; } } return false; } int Inventory::getFreeSlot() const { Item **i = std::find_if(mItems + 2, mItems + INVENTORY_SIZE, std::not1(SlotUsed())); return (i == mItems + INVENTORY_SIZE) ? -1 : (i - mItems); } int Inventory::getNumberOfSlotsUsed() const { return count_if(mItems, mItems + INVENTORY_SIZE, SlotUsed()); } int Inventory::getLastUsedSlot() const { for (int i = INVENTORY_SIZE - 1; i >= 0; i--) { if (SlotUsed()(mItems[i])) { return i; } } return -1; } int Inventory::getInventorySize() const { return INVENTORY_SIZE - 2; }