/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "inventory.h" #include #include "item.h" struct SlotUsed : public std::unary_function { bool operator()(const Item &item) const { return (item.getId() != -1 && item.getQuantity() > 0); } }; Inventory::Inventory() { mItems = new Item[INVENTORY_SIZE]; for (int i = 0; i < INVENTORY_SIZE; i++) { mItems[i].setInvIndex(i); } } Inventory::~Inventory() { delete [] mItems; } Item* Inventory::getItem(int index) { if (index < 0 || index > INVENTORY_SIZE) { return 0; } return &mItems[index]; } void Inventory::addItem(int id, int quantity, bool equipment) { addItem(getFreeSlot(), id, quantity, equipment); } void Inventory::addItem(int index, int id, int quantity, bool equipment) { mItems[index].setId(id); mItems[index].increaseQuantity(quantity); mItems[index].setEquipment(equipment); } void Inventory::clear() { for (int i = 0; i < INVENTORY_SIZE; i++) { mItems[i].setId(-1); mItems[i].setQuantity(0); mItems[i].setEquipped(false); } } void Inventory::removeItem(int id) { for (int i = 0; i < INVENTORY_SIZE; i++) { if (mItems[i].getId() == id) { mItems[i].setId(-1); mItems[i].setQuantity(0); mItems[i].setEquipped(false); } } } bool Inventory::contains(Item *item) { for (int i = 0; i < INVENTORY_SIZE; i++) { if (mItems[i].getId() == item->getId()) { return true; } } return false; } int Inventory::getFreeSlot() { Item *i = std::find_if(mItems + 2, mItems + INVENTORY_SIZE, std::not1(SlotUsed())); return (i == mItems + INVENTORY_SIZE) ? -1 : (i - mItems); } int Inventory::getNumberOfSlotsUsed() { return count_if(mItems, mItems + INVENTORY_SIZE, SlotUsed()); } int Inventory::getLastUsedSlot() { for (int i = INVENTORY_SIZE - 1; i >= 0; i--) { if (SlotUsed()(mItems[i])) { return i; } } return -1; }