/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include "inventory.h" #include "item.h" #include "log.h" struct SlotUsed : public std::unary_function { bool operator()(const Item *item) const { #ifdef TMWSERV_SUPPORT return item && item->getId() && item->getQuantity(); #else return item && item->getId() != -1 && item->getQuantity() > 0; #endif } }; Inventory::Inventory(int size): mSize(size) { mItems = new Item*[mSize]; std::fill_n(mItems, mSize, (Item*) 0); } Inventory::~Inventory() { for (int i = 0; i < mSize; i++) delete mItems[i]; delete [] mItems; } Item *Inventory::getItem(int index) const { #ifdef TMWSERV_SUPPORT if (index < 0 || index >= mSize) #else if (index < 0 || index >= mSize || !mItems[index] || mItems[index]->getQuantity() <= 0) #endif return 0; return mItems[index]; } Item *Inventory::findItem(int itemId) const { for (int i = 0; i < mSize; i++) if (mItems[i] && mItems[i]->getId() == itemId) return mItems[i]; return NULL; } void Inventory::addItem(int id, int quantity, bool equipment) { setItem(getFreeSlot(), id, quantity, equipment); } void Inventory::setItem(int index, int id, int quantity, bool equipment) { if (index < 0 || index >= mSize) { logger->log("Warning: invalid inventory index: %d", index); return; } if (!mItems[index] && id > 0) { Item *item = new Item(id, quantity, equipment); item->setInvIndex(index); mItems[index] = item; } else if (id > 0) { mItems[index]->setId(id); mItems[index]->setQuantity(quantity); mItems[index]->setEquipment(equipment); } else if (mItems[index]) { removeItemAt(index); } } void Inventory::clear() { for (int i = 0; i < mSize; i++) removeItemAt(i); } void Inventory::removeItem(int id) { for (int i = 0; i < mSize; i++) if (mItems[i] && mItems[i]->getId() == id) removeItemAt(i); } void Inventory::removeItemAt(int index) { delete mItems[index]; mItems[index] = 0; } bool Inventory::contains(Item *item) const { for (int i = 0; i < mSize; i++) if (mItems[i] && mItems[i]->getId() == item->getId()) return true; return false; } int Inventory::getFreeSlot() const { Item **i = std::find_if(mItems, mItems + mSize, std::not1(SlotUsed())); return (i == mItems + mSize) ? -1 : (i - mItems); } int Inventory::getNumberOfSlotsUsed() const { return count_if(mItems, mItems + mSize, SlotUsed()); } int Inventory::getLastUsedSlot() const { for (int i = mSize - 1; i >= 0; i--) if (SlotUsed()(mItems[i])) return i; return -1; }